Flexible Movement: Difference between revisions

m
Changed description and buff/debuff names to match Cobodex; minor cleanup
m (Shiza moved page Nimble Movement to Agility over redirect)
m (Changed description and buff/debuff names to match Cobodex; minor cleanup)
 
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__NOTOC__{{Languages|Flexible Movement}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Agility.png]]<br>
| [[File:WindSneakerPassive3.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase your action speed and can quickly recover from a knockdown by using the arrow key and {{CZ}} key. When you reach 0 HP you don't immediately die but recovers a certain amount of HP for 10 seconds while all your skill enter cooldown. This effect occurs once every 120 seconds.
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required !! Skill Requirement
|-
| [[Wind Sneaker]] || 60 || {{SkillText|SkillQuest|4}}
|}
<br>


== Requirements  ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase {{Stat|M}} !! colspan=3 | Upon HP Reaching 0
|-
! colspan=2 | {{se|023|Nature's Affinity}} !! rowspan=2 | {{se|178|Flexible Body||sd}} Duration
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
! HP Recovery per Second !! Duration
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|-
|-
| [[Combat Ranger]]
| colspan="6" | {{PvE}}/{{PvP}}
| <center>Lv5</center>
|-
| <center>60 SP</center>
| align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds
|-
| align="left" | 2 || 67 || 2% || 0.4%
|-
| align="left" | 3 || 69 || 3% || 0.6%
|-
| align="left" | 4 || 99 || 4% || 0.8%
|}
|}
<br>


== Tips and Details ==
*By pressing {{CL}}, {{CR}}, or {{CZ}} just as you are knocked down, you will be able to get up faster.
**Doing a quick {{CZ}} attack will knockdown targets.
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die.
*[[Flexible Movement]] will not save you from [[Attributing Equipment#Fire (Blaze)|Fire]], [[Attributing Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death.
*If you receive a killing blow while being in the air and [[Flexible Movement]] triggers, you're still able to die by receiving another hit in the air.
*You will not be knocked down when [[Flexible Movement]] activates from a skill that inflicts {{se||Faint|tt=no}}.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*All skills (except Bond Skill and Hyper Actives) will be set on cooldown after resurrecting in PvP.
<br>


== Skill Information  ==
== Updates ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Flexible Movement''' added.
|-
| 09/12/2013 || - || colspan=2 align="left" |
*{{buff|HP Recovery effect added.}}
*{{nerf|Evasion Increase effect removed.}}
*Icon changed from [[File:Agility.png|30px]] to [[File:WindSneakerPassive3.png|30px]]
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*SP requirement changed (Unlock 7 SP, Leveling 2 SP).
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*Reactivation Cooldown decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Reactivation Cooldown increased.}}
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Skill Lv'''
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Chance of Activating'''
*{{buff|Merging with [[Nimble Movement]].}}
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Cool Down'''
**Quickly Recover effect added.
**Action Speed Increase effect added.
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 11/05/2015 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20%
*{{nerf|Skill effect decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
<br>30 seconds<br> <br>
 
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| rowspan="1" | 40%
*{{nerf|Reactivation Cooldown increased to 120 seconds.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 04/21/2016 || 05/18/2016 || align="left" |  
| rowspan="1" | 60%
*None
| align="left" |  
*{{nerf|All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
| rowspan="1" | 80%
*{{nerf|Action Speed Increase decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
| rowspan="1" | 100%
*{{buff|HP Recovery per Second increased.}}
*{{nerf|HP Recovery Duration decreased.}}
*{{nerf|Action Speed Increase decreased.}}
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=유연한 몸놀림 |KRName=Supple Movement
|CN=柔软的动作        |CNName=Soft Body
|FR=Indestructible |FRName=Indestructible
|BR=Instinto de Sobrevivência |BRName=Survival Instinct
|UK=Indestructible
|JP=アヴォイド  |JPName=Avoid
|IT=Indistruttibile|ITName=Indestructible
|DE=Unverwüstlich |DEName=Indestructible
|ES=Indestructible |ESName=Indestructible
|PL=Niezniszczalny |PLName=Indestructible
}}
<br>


== Tips and Details  ==
{{SkillNav - Wind Sneaker}}
*Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
*Agility will not save you from [[Elements#Fire (Blaze)|Fire]] or [[Elements#Poison|Poison]] El Stone [[Status Effects]].
*If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
 
 
 
{{CRSkills}}
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