Flying Kite: Difference between revisions

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__NOTOC__{{Languages|Flying Kite}}
__NOTOC__{{Languages|Flying Kite}}
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
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|- style="background:{{ColorSel|CharLight|Ara}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
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! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Blink Distance (PvP) !! colspan=2 | Spirit Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
! Initial Hit !! Damage per Spirit Energy !! Horizontal !! Vertical !! Initial !! Additional
|-
|-
| align="left" | 45 || rowspan=2 | 2224% || rowspan=2 | 475% || rowspan=2 | 700 (350) || rowspan=2 | 1200 (700) || rowspan=2 | -10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced]
! First Strike !! Blink Attacks !! First Strike !! Blink Attacks !! Base !! {{tt|Additional|Eun Mode only}}
|}
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=== {{PvP}} ===
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|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Ara}}"
! Initial Hit !! Damage per Spirit Energy
|-
|-
| align="left" | 45 || rowspan=2 | 622% || rowspan=2 | 133%
| {{PvE}} || 2884% || 734% || rowspan=2 | 1 || rowspan=2 | 1 × [Energy + 1] || rowspan=2 | 1~10 || rowspan=2 | Indefinite || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 732% || 187%
|}
|}
<br>
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
=== {{PvE}} ===
{{Traits|Ara|Flying Kite|Heavy, Critical|cd=24|def_ignore2=20|pvp_def_ignore2=10|mp=0}}
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|- style="background:{{ColorSel|CharLight|Ara}}"
 
! colspan=4 | Heavy Flying Kite !! colspan=2 | Evil Flying Kite
==Extra Information==
|- style="background:{{ColorSel|CharLight|Ara}}"
=== Total Damage ===
! rowspan=3 | Attribute Effect !! colspan=3 | Details !! rowspan=3 | Attribute Effect !! Details
{{Damage|true|Ara
|- style="background:{{ColorSel|CharLight|Ara}}"
|dmg=2884, 734
! colspan=2 | Damage !! rowspan=2 | Cooldown !! rowspan=2 | MP Burn
|pvp_dmg=732, 187
|- style="background:{{ColorSel|CharLight|Ara}}"
|hits=1, 11
! Initial Hit !! Damage per Spirit Energy
|heavy=true
}}
*Damage assumes a single target with no additional Energy gained.
 
=== Miscellaneous ===
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|-
|-
| {{SkillText|Heavy|140|150}} || 3113.6% || 665% || 36 Seconds || {{SkillText|Evil|3}} || -6 ~ 33 MP
! Affected By Action Speed
|-
| {{Check|P}}
|}
|}
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=== {{PvP}} ===
== Related Skills ==
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{{SkillTable
|- style="background:{{ColorSel|CharLight|Ara}}"
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! colspan=2 | Heavy Flying Kite
SDTrans5.png; Valor and Devotion Locked-Trans2;
|- style="background:{{ColorSel|CharLight|Ara}}"
VisPassive1.png; Time of Enlightenment;
! colspan=2 | Details
}}
|- style="background:{{ColorSel|CharLight|Ara}}"
! colspan=2 | Damage
|- style="background:{{ColorSel|CharLight|Ara}}"
! Initial Hit !! Damage per Spirit Energy
|-
| 870.8% || 186.2%
|}
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== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|300}}</div>
{{#ev:youtube|uqkvQHNhbWA|300|right}}
*Every slash is classified as a knockdown move, thus reducing knockdown by 10 for each slash.
*Only your initial casting animation is affected by action speed.
**This skill is best used when the target is airborne, since you can catch your target after this skill, due to it being able to reset knockdown limit.
*While 10 energy is required to cast the skill, it will only consume 1 energy per blink attack. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
*The "Initial Strike" only applies once per target so this skill is useful for field cleaning.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
*Every hit will inflict heavy hitstun, preventing charging MP for [[Mana Break]].
*Energy gained through killing enemies in '''Eun Mode''' will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
*If used on a mob that nearly reach its [[Stoic Thresholds|Stoic Threshold]], the Super Armor effect will only apply after this skill's animation ends.
**As only energy gained this way will allow for additional hits, you cannot use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
*If there are no targets when you use 'Flying Kite', only 1 Orb will be consumed.
***However, this skill will be cast infinitely for the buff duration if used in the range of one of [[Horary]]'s forms, [Culmination].
*As shown in the video to the right, if you are in Celestial Fox mode and you get an orb by killing an enemy, Flying Kite will continue. This makes it possible to do more than 10 slashes.
*One final attack will be done upon reaching 0 energy, hence the [Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Eun Mode''', the skill will no longer continue.
**The best way to utilize the maximum number of hits does is to activate this skill where a lot of targets are around while in Celestial Fox mode. (Like [[8-3]] or at Boss in [[8-6]])
*Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
**Each slash also hits in an area (like a normal attack would) which means you could maximize the damage of the skill when mobs are grouped real close.
*Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
**The heavy hitstun will prevent opponents from charging MP for [[Mana Break]] in PvP.
*When used against Chung while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
**If used on a mob that has a [[Stoic Thresholds|Stoic Threshold]], the Super Armor effect will only apply after this skill's animation ends.
*The initial hit applies once per target, making this skill especially useful for clearing rooms quickly.
*Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
*The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
*Since [[Add]]'s {{DMC}} has one invincibility frame during activation, when used at the same time against '''Add''' when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*When used against [[Chung]] while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, '''Chung''' won't be able to use counterattack for the whole duration.
*Under the effect of connection delay, in [[Titan's Grotto]], this skill may target the ceiling and make you locked in there.
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== Updates ==
== Trivia ==
*07/07/2013 KR
*In the past, the skill used to list its range in in-game distance units the same way skills like [[Photon Flare]] still do. As it no longer lists this information, and due to many updates to both the intial and additional hits' homing radius as well as the tracking AI, it is unclear as to what the current version's range is.
**A minimum number of 6 orbs is now required to activate '''Flying Kite'''.
<br>
*07/10/2014 KR
 
**Changed skill structure to do additional damage on the first strike.
==Updates==
**Damage Increased.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
*07/17/2014 KR
|-
**All cancel zones removed.
! colspan=2 | Date !! colspan=2 | Changes
**Skill cast damage error fixed.
|-
*11/06/2014 KR
! KR !! NA !! PvE !! PvP
**A minimum number of 10 orbs is now required to activate '''Flying Kite'''.
|-
**Horizontal Reach range decreased by 50%.
| 01/24/2013 || 12/18/2013 || colspan=2 align="left" |
**Last hit will knockdown.
*'''Flying Kite''' added.
*04/20/2015 KR
|-
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
| 07/07/2013 || - || colspan=2 align="left" |
*08/06/2015 KR
*{{nerf|A minimum number of 6 orbs is now required to activate '''Flying Kite'''.}}
**Fixed issue where skill wasn't able to hit [[S-3|Ereda Island]]'s tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
|-
*10/29/2015 (KR) / 03/16/2016 (NA)
| 07/10/2014 || - || colspan=2 align="left" |
**"'''Enhanced'''" attribute changed to "'''Evil'''".
*{{buff|Changed skill structure to do additional damage on the first strike.}}
*04/21/2016 (KR) / 05/18/2016 (NA)
*{{buff|'''Damage''' increased.}}
**PvP modifiers decreased.
|-
**Damage increased.
| 07/17/2014 || - || colspan=2 align="left" |
**Tracking AI revamped. (Range becomes Unlimited only in PvE)
*{{nerf|All cancel zones removed.}}
*12/01/2016 KR
*Skill cast damage error fixed.
**Final hit damage error fixed.
|-
*02/09/2017 KR
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
**Fixed issue where cannot "fly" in mid-air after using [[Celestial Master|Celestial Master Astronomical Object]].
*{{nerf|A minimum number of 10 orbs is now required to activate '''Flying Kite'''.}}
*04/27/2017 KR
*{{nerf|Horizontal Reach range decreased by 50%.}}
**PvE Initial Hit damage decreased.
*{{nerf|Last hit will knockdown.}}
**PvE Damage per Spirit Energy increased.
|-
**PvP damage decreased.
| 04/20/2015 || - || colspan=2 align="left" |
*07/27/2017 KR
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
**Damage per Spirit Energy increased.
|-
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |
*Fixed issue where skill wasn't able to hit [[Ereda Island|Ereda Island]]'s tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
*'''Enhanced''' trait changed to '''Evil'''.
|-
| rowspan=2 | 04/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Tracking AI revamped.}}
**Range becomes Unlimited only in PvE
|-
| align="left" |
*None
| align="left" |
*{{nerf|Modifiers decreased.}}
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Final hit damage error fixed.
|-
| 02/09/2017 || - || colspan=2 align="left" |
*Fixed issue where cannot "fly" in mid-air after using [[Celestial Master|Celestial Master Astronomical Object]].
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Damage per Energy increased.}}
*{{nerf|Initial Hit damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{buff|Damage per Energy increased.}}
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |
*{{buff|Damage per Energy increased.}}
*{{nerf|Initial Hit damage decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/05/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/28/2018 || 07/11/2018 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |
*{{nerf|Additional hits will only activate when consuming energy gained from Eun Mode.}}
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*{{buff|Tracking AI improved.}}
*'''Evil''' trait changed to '''Critical'''.
**'''Critical''' trait modified to be weaker due to no cost increase.
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{{SkillNav - Sakra Devanam}}
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