Mobile Shelling: Difference between revisions

1,291 bytes removed ,  17 September 2014
NA Chung balance.
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(NA Chung balance.)
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{{Languages|Mobile Armored Mode}}
{{Languages|Mobile Armored Mode}}
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<tabber>
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<div style="float: right;">{{#ev:youtube|Dyi5aE96i0s|300}}</div>
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<div style="float: right;">{{#ev:youtube|GzYfICQ2yhU|300}}</div>
<div style="float: right;">{{#ev:youtube|GzYfICQ2yhU|300}}</div>
</tabber>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== Skill Information  ==
== Skill Information  ==
<tabber>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage<br>(Magical) !! colspan="3" | Aim Range !! rowspan="2" | Range Increase<br>(From 1260)
|- style="background:#99CCFF"
! Upward !! Downward !! Depth
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| align="left" | 1 || rowspan="2" | 35 || 317% || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0%
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| align="left" | 2 || 331% || 2.5%
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| align="left" | 3 || 38 || 346% || 5%
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| align="left" | 4 || 42 || 360% || 7.5%
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| align="left" | 5 || 46 || 374% || 10%
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| align="left" | 6 || 50 || 388% || 12.5%
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| align="left" | 7 || 54 || 403% || 15%
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| align="left" | 8 || 58 || 417% || 17.5%
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| align="left" | 9 || 62 || 431% || 20%
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| align="left" | 10 || 66 || 445% || 22.5%
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| align="left" | 11 || 70 || 460% || 25%
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| align="left" | 12 || 74 || 474% || 27.5%
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| align="left" | 12 || 74 || 502% || 33%
| align="left" | 12 || 74 || 502% || 33%
|}
|}
</tabber>
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== Tips and Details ==
== Tips and Details ==
*''After 07/10/2014 KR update:'' The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
**Due to the explosion at the end, it is possible to hit two targets twice with the same missile.
**Due to the explosion at the end, it is possible to hit two targets twice with the same missile.
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation.
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
*Pressing down in '''Mobile Shelling''' switches Chung back to Siege Shelling stance.
*Pressing down switches Chung back to Siege Shelling stance.
**If he runs out of red cannonballs, he will automatically switch back.
**If he runs out of red cannonballs, he will automatically switch back.
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling.'''
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling'''.
**Falling off a platform will cancel the stance.
**Falling off a platform will cancel the stance.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*Due to its low firing rate, players can easily get out of your combo when using '''Mobile Shelling.'''
*Due to its low firing rate, players can easily get out of your combo when using this skill.
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