Monster List/Hamel/Miniboss: Difference between revisions

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! Info
! Info
|-
|-
|[[6-1]], [[6-7]]
|[[7-1]], [[7-7]]
|align=center|[[File:ShadowStinger_Body.jpg|200px]]
|align=center|[[File:ShadowStinger_Body.jpg|200px]]
|'''Shadow Stinger''' - A deadlier creature of the shadows. Has spikes on it.  
|'''Shadow Stinger''' - A deadlier creature of the shadows. Has spikes on it.  
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* Stoics after 30 hits.
* Stoics after 30 hits.
|-
|-
|[[6-3]], [[6-7]]
|[[7-3]], [[7-7]]
|align=center|[[File:BizarreConrad_Body.jpg|200px]]
|align=center|[[File:BizarreConrad_Body.jpg|200px]]
|'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.  
|'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.  
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* Appears on all difficulties in '''Halls of Water.'''  
* Appears on all difficulties in '''Halls of Water.'''  
|-
|-
|[[6-4]], [[6-7]]
|[[7-4]], [[7-7]]
|align=center|[[File:FallenChloe_Body.jpg]]
|align=center|[[File:FallenChloe_Body.jpg]]
|'''Fallen Chloe''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker]]'s.
|'''Fallen Chloe''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker]]'s.
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* Stoics after 20 hits.
* Stoics after 20 hits.
|-
|-
|[[6-5]], [[6-7]]
|[[7-5]], [[7-7]]
|align=center|[[File:GiantHammerBobosse_Body.jpg|200px]]
|align=center|[[File:GiantHammerBobosse_Body.jpg|200px]]
|'''Giant Hammer Bobosse''' -  
|'''Giant Hammer Bobosse''' -  
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* Stoics after 30 hits.
* Stoics after 30 hits.
|-
|-
|[[6-6]]
|[[7-6]]
|align=center|[[File:GiantLinker_Body.jpg|200px]]
|align=center|[[File:GiantLinker_Body.jpg|200px]]
|'''Giant Linker''' - A huge Linker that is exclusive to this dungeon.
|'''Giant Linker''' - A huge Linker that is exclusive to this dungeon.
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* It appears on all difficulties in '''Temple of Frozen Water.'''
* It appears on all difficulties in '''Temple of Frozen Water.'''
|-
|-
|[[6-6]]
|[[7-6]]
|align=center|[[File:IceStinger_Body.jpg]]
|align=center|[[File:IceStinger_Body.jpg]]
|'''Ice Stinger''' - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite.  
|'''Ice Stinger''' - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite.  
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* It appears on Hard and Very Hard difficulty in '''Temple of Frozen Water.'''
* It appears on Hard and Very Hard difficulty in '''Temple of Frozen Water.'''
|-
|-
|[[6-7]]
|[[7-7]]
|align=center|[[File:VictorMiniBoss_Body.jpg|200px]]
|align=center|[[File:VictorMiniBoss_Body.jpg|200px]]
|'''Victor''' - The boss of the '''Heart of Ancient Waterway''' returns. He possesses superhuman strength and loves violence.  
|'''Victor''' - The boss of the '''Heart of Ancient Waterway''' returns. He possesses superhuman strength and loves violence.  
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* Stoic threshold is 30 hits.  
* Stoic threshold is 30 hits.  
|-
|-
|[[6-x]]
|[[7-X]]
|align=center|[[File:ShadowPriest_Body.jpg|150px]]
|align=center|[[File:ShadowPriest_Body.jpg|150px]]
|'''Shadow Priest''' - A Shadow Master who's using its dark powers to restrain Helputt.  
|'''Shadow Priest''' - A Shadow Master who's using its dark powers to restrain Helputt.  
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- ''Shadow Storm:'' Summon a few dark spheres to rain down, far less compared to that of Shadow Master.  
- ''Shadow Storm:'' Summon a few dark spheres to rain down, far less compared to that of Shadow Master.  
|-
|-
|[[6-x]]
|[[7-X]]
|align=center|[[File:HelputtFull.jpg|200px]]
|align=center|[[File:HelputtFull.jpg|200px]]
|'''Fallen Guardian: Helputt''' - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack.  
|'''Fallen Guardian: Helputt''' - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack.  
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'''Notes:'''
'''Notes:'''
|-
|-
|[[6-x]]
|[[7-X]]
|align=center|
|align=center|
|'''Brutal Victor''' - Same as Victor, you will face during the Trial of Strength.  
|'''Brutal Victor''' - Same as Victor, you will face during the Trial of Strength.  
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- ''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
- ''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
|-
|-
|[[6-x]]
|[[7-X]]
|align=center|
|align=center|
|'''Brutal Shadow Master''' - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials.
|'''Brutal Shadow Master''' - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials.
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- ''Self Destruct:'' Unlike Shadow Priest, he will self destruct when all of his HP is depleted.  
- ''Self Destruct:'' Unlike Shadow Priest, he will self destruct when all of his HP is depleted.  
|-
|-
|[[6-x]]
|[[7-X]]
|align=center|[[File:GuardianKnightFull.jpg|200px]]
|align=center|[[File:GuardianKnightFull.jpg|200px]]
|'''Guardians Knight of Trials ''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.  
|'''Guardians Knight of Trials ''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.  
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- ''Hammer Swing:'' It swings its hammer and then uses the Impact Hammer attack if you're at the platform.  
- ''Hammer Swing:'' It swings its hammer and then uses the Impact Hammer attack if you're at the platform.  
|-
|-
|[[6-x]]
|[[7-X]]
|align=center|[[File:GuardianMagicianFull.jpg]]
|align=center|[[File:GuardianMagicianFull.jpg]]
|'''Guardian Magician of Trials''' - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.
|'''Guardian Magician of Trials''' - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.
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