Palace of Gold Medovine: Difference between revisions

Expanding article; correcting some boss attacks
(Expanding article! This dungeon hurts. Will add more info after work.)
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====Gameplay====
====Gameplay====
Players must complete the '''Still Exhibition''' (right path) and/or the '''Artifact Exhibition''' (left path) in order to progress to the boss room. Additionally, there is the optional '''Plant Exhibit''' (bottom path) which is not necessary to complete in order to progress.
Players must complete the '''Creatures Exhibit''' (right path) and/or the '''Artifact Exhibit''' (left path) in order to progress to the boss room. Additionally, there is the optional '''Plant Exhibit''' (bottom path) which is not necessary to complete in order to progress.


The '''Still Exhibition''' consists of multiple rooms of monsters which need to be defeated.<br>The '''Artifact Exhibition''' consists of two platforming rooms with '''Dark Elf Traps''' behind indestructible barriers. Two platforms will emit a golden light, and players must step on the correct platform in order to remove the barrier and disable the trap. Stepping on the wrong platform will either cause the platform to disappear, causing players to fall into a pit, or will teleport the player back to the start of the room.
The '''Creatures Exhibit''' consists of multiple rooms of monsters which need to be defeated.<br>The '''Artifact Exhibit''' consists of two platforming rooms with '''Dark Elf Traps''' behind indestructible barriers. Two platforms will emit a golden light, and players must step on the correct platform in order to remove the barrier and disable the trap. Stepping on the wrong platform will either cause the platform to disappear, causing players to fall into a pit, or will teleport the player back to the start of the room.


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|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Sea Chameleon''' - A large chameleon creature transported from the depths of Rigomor. It is more vibrantly colored compared to its common counterpart, and kept in the Still Exhibition.
| '''Sea Chameleon''' - A large chameleon creature transported from the depths of Rigomor. It is more vibrantly colored compared to its common counterpart, and kept in the Creatures Exhibit.
|
|
*'''Camouflage''': Turns itself invisible, partially blending into the environment. This attack deals no damage but can make it more difficult to spot the chameleon.
*'''Camouflage''': Turns itself invisible, partially blending into the environment. This attack deals no damage but can make it more difficult to spot the chameleon.
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|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Armadulla''' - A large mollusk hiding inside a golden shell. It was specially transported from the depths of Rigomor, and kept in the Still Exhibition.
| '''Armadulla''' - A large mollusk hiding inside a golden shell. It was specially transported from the depths of Rigomor, and kept in the Creatures Exhibit.
|
|
*'''Charge''': Retreats into its shell, drastically raising its defense before rushing forwards, dealing damage to whatever is in its way.
*'''Charge''': Retreats into its shell, drastically raising its defense before rushing forwards, dealing damage to whatever is in its way.
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|-
|-
| [[File:Dunno.png|60px]]
| [[File:Dunno.png|60px]]
| '''Seren''' - A flying electrical jellyfish creature transported from the depths of Rigomor. It is more vibrantly colored compared to its common counterpart, and kept in the Still Exhibition.
| '''Seren''' - A flying electrical jellyfish creature transported from the depths of Rigomor. It is more vibrantly colored compared to its common counterpart, and kept in the Creatures Exhibit.
|
|
*'''Teleport''': Disappears and reappears next to a target.
*'''Teleport''': Disappears and reappears next to a target.
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|-
|-
| [[File:Dunno.png|60px]]
| [[File:Dunno.png|60px]]
| '''Mata''' - A wolf-like creature that resides in the Demon Realm. It is kept in the Still Exhibition and has a more orange hue compared to its common counterpart.
| '''Mata''' - A wolf-like creature that resides in the Demon Realm. It is kept in the Creatures Exhibit and has a more orange hue compared to its common counterpart.
|
|
*'''Charge''': Performs a quick charge forwards.
*'''Charge''': Performs a quick charge forwards.
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|-
|-
| [[File:Dunno.png|60px]]
| [[File:Dunno.png|60px]]
| '''Njord''' - An anthropomorphic moth-like creature that resides in the Demon Realm. It is kept in the Still Exhibition and has a more greenish hue compared to its common counterpart.
| '''Njord''' - An anthropomorphic moth-like creature that resides in the Demon Realm. It is kept in the Creatures Exhibit and has a more greenish hue compared to its common counterpart.
|
|
*'''Rushing Uppercut''': Rushes forwards then performs a jab and uppercut.
*'''Rushing Uppercut''': Rushes forwards then performs a jab and uppercut.
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|-
|-
| [[File:Dunno.png|60px]]
| [[File:Dunno.png|60px]]
| '''Hati''' - A lion-like creature that resides in the Demon Realm. It is kept in the Still Exhibition and unlike its common counterpart, has a majestic white body and golden mane.
| '''Hati''' - A lion-like creature that resides in the Demon Realm. It is kept in the Creatures Exhibit and unlike its common counterpart, has a majestic white body and golden mane.
|
|
*'''Ram''': Dashes forwards into targets.
*'''Ram''': Dashes forwards into targets.
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| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:12-3 Mob 5.png|60px]]
|[[File:12-3 Mob 5.png|60px]]
| '''Dark Elf Trap''' - A Dark Elf turret that has been remodeled and integrated into the Artifact Exhibition's security system. It is protected by a barrier and must be disabled. It will occasionally fire arrows in a spread shot, dealing damage to any players hit.
| '''Dark Elf Trap''' - A Dark Elf turret that has been remodeled and integrated into the Artifact Exhibit's security system. It is protected by a barrier and must be disabled. It will occasionally fire arrows in a spread shot, dealing damage to any players hit.
|-
| [[File:Dunno.png|60px]]
| '''Barrier''' - A defensive barrier that repels players who approach it. It must be disabled in order to progress.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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*{{color|red|Double Swing|b=1}}: Swings its two appendages, inflicting heavy damage.
*{{color|red|Double Swing|b=1}}: Swings its two appendages, inflicting heavy damage.
*'''Bite''': Swings its appendages in front and bites down, inflicting heavy damage.
*'''Bite''': Swings its appendages in front and bites down, inflicting heavy damage.
*{{color|red|Pollen Mist|b=1}}: Spews a pink mist from its mouth. This mist will linger on the field for a short duration, inflicting continuous damage without hitstun. Occasionally, all three Overlords will use this attack at the same time.
*{{color|red|Pollen Spray|b=1}}: Spews a auburn-pink mist from its mouth. This mist will linger on the field for a short duration, inflicting continuous damage without hitstun. Occasionally, all three Overlords will use this attack at the same time.
*'''Transform''': When two of the Overlords are killed and there is only one left, the remaining Overlord will transform into a stronger form, gaining increased power, speed, and defense.
*'''Transform''': When two of the Overlords are killed and there is only one left, the remaining Overlord will transform into a stronger form, gaining increased power, speed, and defense.
|-
| [[File:Dunno.png|60px]]
| '''Plant Overlord (Transformed)''' - When two Plant Overlords have been defeated, the remaining Overlord will transform into a more aggressive state. It is capable of using all attacks from its pre-transformed state, along with new attacks.
|
*{{color|red|Triple Bite|b=1}}: Chomps down three times, starting from the left and ending on the right.
'''Note:'''
*As with the original [[Underground Garden|Plant Overlord]], it is recommended to bring one Overlord down to a few bars of HP, and then defeat the remaining two Overlords. This will allow players to deal with the first Overlord without having it spend too much time in its transformed state.
|-
| [[File:Dunno.png|60px]]
| '''Queen of Gold Copy''' - A weaker copy of the Queen of Gold that serves as the final security measure in the Artifact Exhibit.
|
*{{color|red|Golden Spheres|b=1}}: Summons three large spheres that slowly home in on players, dealing moderate damage upon hit. They will not track players that are knocked down.
*'''Teleport''': Teleports to another location on the arena. She will often follow up with {{color|red|Repel|b=1}}.
*{{color|red|Spread!|b=1}}: Emits a golden aura that pushes players away from her, dealing heavy damage. This attack knocks players back rather far, often pushing them off the platform.
*{{color|red|Golden Beams|b=1}}: Summons a large vertical beam to the left and right side of a random player. These beams reach well above and below the screen, and follow the player as they move around. The beams deal moderate damage to any other players who make contact with them, and disappear after a while.
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| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''???''' -  
| '''Queen of Gold Medovine''' - The Queen of Gold in her true, disfigured form.
|
|
*'''Clones''': Medovine will begin the fight with three bodies on the stage, her true self inhabiting one of these bodies. The clones hold a golden apple in their hands whereas the real Medovine will hold a golden ornament. The three bodies each have their own health bars and while the clones can be defeated, only the real Medovine needs to be defeated to complete the dungeon.
**Defeating a clone will increase the frequency of Medovine's ultimate attack. Furthermore, the clone will only remain dead for a limited amount of time, before reviving with full HP.
*'''Swap''': Swaps with one of the cloned bodies, inheriting the body's current HP.
*{{color|red|Piercing Vine|b=1}}: Summons a giant, golden vine that protrudes from the ground and shoots upwards, dealing heavy damage. Its spawn zone is indicated by a beam of light, and it is capable of blocking players much like a wall.
*{{color|red|Spread!|b=1}}: Emits a golden aura around her that deals heavy damage. Unlike the Miniboss variant, this does not push players away from her.
*{{color|red|Tracking Vines|b=1}}: Summons multiple golden vines that protrude from the ground, chasing after a random player.
*{{color|red|Expanding Vines|b=1}}: Summons a golden vine to her left and right. These vines will retreat into the ground before poking out again, slowly traveling away from Medovine as they do so.
*{{color|red|Golden Chain|b=1}}: Generates a golden chain that tethers to a random player, dealing heavy non-hitstun damage. The chain can be broken by moving far away enough from Medovine.
*{{color|red|Dust to Dust|b=1}}: Medovine's ultimate attack. She will become immune to all attacks and begin gathering energy around her. After some time, she will unleash a powerful attack that instantly kills all players who are not affected by {{se|1010|Valuable||sd}}.
**During this attack, players who are not already in a {{se|1010|Valuable||sd}} state can use their [[Category:Master Skills|Master Skill]] to instantly enter a {{se|1010|Valuable||sd}} state.


'''Note:'''
*All of Medovine's attacks will inflict a stack of {{se|1009|Golden||sd}}, reducing all speeds. Upon reaching 15 stacks, the debuff will be removed and the player will be inflicted with {{se|1010|Valuable||sd}}, turning the player a golden color and immobilizing them for a set duration.
**Using [[Category:Master Skills|Master Skills]] will remove the {{se|1009|Golden||sd}} debuffs.
*If a clone is defeated, Medovine will be unable to swap with that body, until it is revived.
*As Medovine takes on the current HP of the body she occupies, it is possible to attack one body until it is almost dead, and then wait for her to swap into the body.
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| BDrop={{:20-1Bdrop1}}
| BDrop={{:20-1Bdrop1}}
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</gallery>
</gallery>
| Dialogue=
| Dialogue=
{{tabs
{{tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Mid Dungeon Dialogue
|Mid Dungeon Dialogue=
|contents1=
*{{StoryIcon|DyB}} '''Rena:''' ''It seems the Artifacts are on the left, the Creatures on the right, and the Plants below.''
*{{StoryIcon|DyB}} '''Rena:''' ''It seems the Artifacts are on the left, the Creatures on the right, and the Plants below.''
*{{StoryIcon|RaS}} '''Laby:''' ''Alright. Where should we go first?''
*{{StoryIcon|RaS}} '''Laby:''' ''Alright. Where should we go first?''
Artifact exhibit:
----
''Upon Entering the Artifact Exhibit:''
*{{StoryIcon|Blu}} '''Ain:''' ''This is the Artifact exhibit. Let's read the introduction.''
*{{StoryIcon|Blu}} '''Ain:''' ''This is the Artifact exhibit. Let's read the introduction.''
*{{StoryIcon|Blu}} '''Ain:''' '' 'The Artifact exhibit displays historic artifacts from Noctiluca...' ''
*{{StoryIcon|Blu}} '''Ain:''' '' 'The Artifact exhibit displays historic artifacts from Noctiluca...' ''
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*{{StoryIcon|Aps}} '''Ara:''' ''Queen of Gold.... Here?''
*{{StoryIcon|Aps}} '''Ara:''' ''Queen of Gold.... Here?''
*{{StoryIcon|AS}} '''Aisha:''' ''It's not actually her. It looks like the final security measure.''
*{{StoryIcon|AS}} '''Aisha:''' ''It's not actually her. It looks like the final security measure.''
Creatures exhibit:
----
''Upon Entering the Creatures Exhibit:''
*{{StoryIcon|ES}} '''Elesis:''' ''Here in the Creatures exhibit, you can admire the still beauty of the rare''
*{{StoryIcon|ES}} '''Elesis:''' ''Here in the Creatures exhibit, you can admire the still beauty of the rare''
*{{StoryIcon|ES}} '''Elesis:''' '' 'Still' exhibition? You call this 'still'?''
*{{StoryIcon|ES}} '''Elesis:''' '' 'Still' exhibition? You call this 'still'?''
*{{StoryIcon|CC}} '''Chung:''' ''They must have escaped once the preservation magic lifted. Let's subdue them!''
*{{StoryIcon|CC}} '''Chung:''' ''They must have escaped once the preservation magic lifted. Let's subdue them!''
Plant exhibit:
----
*{{StoryIcon|RH}} '''Raven:''' ''Here's the introduction. 'The Plant exhibit ah, achoo, preserves endangered' ''
''Upon Entering the Plant Exhibit:''
*{{StoryIcon|RH}} '''Raven:''' ''Here's the introduction. 'The Plant exhibit ah, achoo, preserves endangered- ''
*{{StoryIcon|Ish}} '''Lu:''' ''Are you alright? You don't have to force yourself.''
*{{StoryIcon|Ish}} '''Lu:''' ''Are you alright? You don't have to force yourself.''
*{{StoryIcon|DyB}} '''Rena:''' ''These plants... Are they supposed to be this big?! Greenhouse plants are really different...''
*{{StoryIcon|DyB}} '''Rena:''' ''These plants... Are they supposed to be this big?! Greenhouse plants are really different...''
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*{{StoryIcon|DB}} '''Add:''' ''Oh? Now that's a familiar face.
*{{StoryIcon|DB}} '''Add:''' ''Oh? Now that's a familiar face.
*{{StoryIcon|Lib}} '''Noah:''' ''...???''
*{{StoryIcon|Lib}} '''Noah:''' ''...???''
Completion of an exhibit:
----
''Upon Completing an Exhibit and Returning to the Main Lobby:''
*{{StoryIcon|CC}} '''Chung:''' ''One down. Shall we check out the others?''
*{{StoryIcon|CC}} '''Chung:''' ''One down. Shall we check out the others?''
*{{StoryIcon|Chv}} '''Ciel:''' ''We've done enough, right? We can end it here and receive our reward.''
*{{StoryIcon|Chv}} '''Ciel:''' ''We've done enough, right? We can end it here and receive our reward.''
|tab2=Boss Intro Cutscene
|Boss Intro Cutscene=
|contents2=
*{{StoryIcon|Medovine}} '''Medovine:''' ''Lord of Steel, I confess I have grievance with you.''
*{{StoryIcon|Medovine}} '''Medovine:''' ''Lord of Steel, I confess I have grievance with you.''
*{{StoryIcon|Medovine}} '''Medovine:''' ''Let me present to you my disfigured form...''
*{{StoryIcon|Medovine}} '''Medovine:''' ''Let me present to you my disfigured form...''
|tab3=Mid Boss Dialogue
|Mid Boss Dialogue=
|contents3=
*{{StoryIcon|Medovine}} '''Medovine:''' ''Behold, Lord of Steel! It is the Contamination of your land that resulted in this disfigured form!''
*{{StoryIcon|Medovine}} '''Medovine:''' ''Behold, Lord of Steel! It is the Contamination of your land that resulted in this disfigured form!''
*{{StoryIcon|Ish}} '''Lu:''' ''...... So it still hasn't ended. After all this time...
*{{StoryIcon|Ish}} '''Lu:''' ''...... So it still hasn't ended. After all this time...
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*{{StoryIcon|Blu}} '''Ain:''' ''This attack feels familiar. I think we can't shake it off with a powerful attack.''
*{{StoryIcon|Blu}} '''Ain:''' ''This attack feels familiar. I think we can't shake it off with a powerful attack.''
*{{StoryIcon|Min}} '''Rose:''' ''There might be another way. Let's try different things since the wind is on our side!''
*{{StoryIcon|Min}} '''Rose:''' ''There might be another way. Let's try different things since the wind is on our side!''
|tab4=Dungeon Victory Quote
|Dungeon Victory Quote=
|contents4=
*'''Elsword:''' ''So she was harmed by the Contamination from Lu's land? What is happening at Land of Steel?''
*'''Elsword:''' ''So she was harmed by the Contamination from Lu's land? What is happening at Land of Steel?''
*'''Elsword:''' ''When Aisha and Rena mentioned them, I was excited to check it out, but... This is just a bunch of stuff. Man, this frame keeps getting in the way!''
*'''Aisha:''' ''Hm, the way they preserve artifacts is different from the Landar family's. It's seems optimized for collecting purposes. Maybe I can use a thing of two from... ... Huh? Wait! Don't leave me here!''
*'''Aisha:''' ''Hm, the way they preserve artifacts is different from the Landar family's. It's seems optimized for collecting purposes. Maybe I can use a thing of two from... ... Huh? Wait! Don't leave me here!''
*'''Aisha:''' ''Phew. I thought the conversation was going so well before we were immobilized... I guess she was no longer in a place to have a civil conversation.''
*'''Rena:''' ''I'm not as knowledgeable as Aisha on artifacts... But some of them are obviously cursed! It's a relief they're all in-place.''
*'''Rena:''' ''She transformed her body into a plant to live forever... It's more peaceful than Ran's method, but I don't think I'd ever understand.''
*'''Rena:''' ''She transformed her body into a plant to live forever... It's more peaceful than Ran's method, but I don't think I'd ever understand.''
*'''Raven:''' ''She's like a different, achoo, person when she's talking about the Land of Steel and Contamination. So the task to take care of the mansion was just, achoo! ... I've had enough of this. Let's get out of here.''
*'''Raven:''' ''She's like a different, achoo, person when she's talking about the Land of Steel and Contamination. So the task to take care of the mansion was just, achoo! ... I've had enough of this. Let's get out of here.''
*'''Raven:''' ''... Hm. Queen of Gold's mind games were to be expected, but we still almost fell for it. We have to stay on guard.''
*'''Eve:''' ''It seems the exhibits are divided by creatures, plants, and artifacts. ... Creatures... It reminds me of how life-like the Abyss was.''
*'''Eve:''' ''The fruit shown by the Queen of Gold was rotten and sickly. What in the world is happening in the Land of Steel?''
*'''Eve:''' ''The fruit shown by the Queen of Gold was rotten and sickly. What in the world is happening in the Land of Steel?''
*'''Chung:''' ''-''
*'''Chung:''' ''Oh, those are the jellyfish we saw at Rigomor. I tried a jellyfish dish once. ... How does it taste? Hm... um... like seasoning...?''
*'''Ara:''' ''-''
*'''Chung:''' ''According to Queen Medovine, something terrible is happening in Lu's land. I hope it's something we can help with...!''
*'''Elesis:''' ''-''
*'''Ara:''' ''This should be enough cleaning for now! Anyway, just how wealthy is the Queen of Gold, to have so much gold you can swim in it even after collecting all this treasure?''
*'''Ara:''' ''An allure that affects anyone who makes eye contact... If it weren't for Eun, it could have been disastrous. Is everyone alright?''
*'''Elesis:''' ''We're good to go, right? I wasn't too concerned since she did say we can clear them out. As long as she doesn't change her tune on us.''
*'''Elesis:''' ''What she did for eternal life ended up harming her... I understand why she would have been resentful. Doesn't mean she should have taken it out on us though.''
*'''Add:''' ''Oh? They all look like rare specimen. She did say we can wipe them out, so I'll help myself to some for research. Kuhuhu.''
*'''Add:''' ''Oh? They all look like rare specimen. She did say we can wipe them out, so I'll help myself to some for research. Kuhuhu.''
*'''Add:''' ''Ha! I knew something was suspicious about her act. You thought you could fool us with your copy?''
*'''Add:''' ''Ha! I knew something was suspicious about her act. You thought you could fool us with your copy?''
*'''Lu:''' ''-''
*'''Lu:''' ''We have completed all your requests. Now, Medovine. Tell me everything you know about the Land of Steel.''
*'''Ciel:''' ''-''
*'''Lu:''' ''Even after all this time... It seems not a thing has changed. ... ... We must hurry.''
*'''Rose:''' ''-''
*'''Ciel:''' ''Magic that preserves magical creatures? I understand it's a complicated spell, but you can preserve them perfectly? ... Then, you can use them for cooking, right?''
*'''Ain:''' ''-''
*'''Ciel:''' ''Trying to keep us hostage? She must have really underestimated us. Sorry, I won't make this easy for you.''
*'''Laby:''' ''-''
*'''Rose:''' ''There's plenty of esoteric objects... But I bet they will spell trouble the moment someone touches them out of curiosity. It will take quite some time before we can map out this place.''
*'''Noah:''' ''-''
*'''Rose:''' ''She changed the moment she heard who Lu is, and mentioned the Land of Steel... It could have been bad.''
*'''Ain:''' ''Even if they look fascinating, don't touch everything you see or you might activate alarm spells or even curses.''
*'''Ain:''' ''A collector's obsession is not to be trifled with. Collect even eternal life... Is that it? Haha, how pathetic.''
*'''Laby:''' ''Whoa.... How is it so still like that inside the glass case? Laby wanna try! ... Aww! It’s hard! ... Huh? They're like that because of magic?!''
*'''Laby:''' ''Aww... We were kicked out. Laby really gave Laby's all to clean...''
*'''Noah:''' ''Everything looks rare and exotic. We better be careful not to mess anything up... ... Clamor? Are you listening to me?''
*'''Noah:''' ''Nine heart of gold, nine lives... ...for the purpose of reviving again and again... I guess it's not necessarily agonizing for someone who chose to do so.''
}}
}}
|Trivia=<dfn>{{</dfn>
|Trivia=<dfn>{{</dfn>
*The skeletal display in the Artifact Exhibition can be stood on, despite the minimap not showing a viable platform there.
*In the background of the Artifact Exhibit areas, various monsters from other Demon Realm dungeons can be seen enclosed in display cases.
*In the background of the Artifact Exhibition areas, various monsters from other Demon Realm dungeons can be seen enclosed in display cases.
**Some of these cases are shattered and do not contain anything, referencing the monsters fought in the dungeon.
**Some of these cases are shattered and do not contain anything, referencing the monsters fought in the dungeon.
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