Phase Shift: Difference between revisions

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*After learning [[ESP]], '''Phase Shift''' can be used and swapped with in mid-air.
*After learning [[ESP]], '''Phase Shift''' can be used and swapped with in mid-air.
*The warping's range is infinite.
*The warping's range is infinite.
*'''Phase Shift''' can be used to save yourself from Pit damage (Spawning a Portal, and while the character is down the pit, re-activating it), however, after doing this trick, the next time you hop over any pit, you'll be instantly knocked down at a side of it, recieving the pit damage you prevented before, so it should be used with caution.
*'''Phase Shift''' can be used to save yourself from Pitfalls by spawning a Portal and reactivating it while the character is down in the pit. However, after doing this trick, the next time you hop over any pit, you'll be instantly knocked down to the side of it, receiving the pit damage you prevented before, so it should be used with caution.
*During the creation of the portal, there will be a hitbox surrounding it, which provides the Summon damage and hitstun, allowing the player to use '''Phase Shift''' as a means to lengthen their combo while also having it ready for an emergency teleport or as a catcher.
*During the creation of the portal, there will be a hitbox surrounding it, which provides the Summon damage and hitstun, allowing the player to use '''Phase Shift''' as a means to lengthen their combo while also having it ready for an emergency teleport or as a catcher.
*After learning [[Fantasy Tracer]], the player can link into Nasod Armor Combos after a foe gets hit by '''Phase Shift'''.
*After learning [[Fantasy Tracer]], the player can link into Nasod Armor Combos after a foe gets hit by '''Phase Shift'''.
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