Puppet Theater: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 91: Line 91:
|
|
*'''{{color|red|Fist Slam}}''': Puppet Master will perform a punching attack from the background, dealing moderate damage. This attack happens throughout the entire dungeon, besides the boss room.
*'''{{color|red|Fist Slam}}''': Puppet Master will perform a punching attack from the background, dealing moderate damage. This attack happens throughout the entire dungeon, besides the boss room.
*'''{{color|red|Puppet Cage}}''': Puppet Master will imprison a random party member in a cage on puppet strings. The cage can be destroyed by other party members only by Command/Active skills. A caged individual can still take damage from the puppet, and thus can be killed with no way to dodge.
*'''{{color|red|Rage System}}''': Continuously using skills in this territory will enrage Puppet Master. The current rage meter can be checked in top middle of one's screen, below the default location of status effect indicators.
*'''{{color|red|Rage System}}''': Continuously using skills in this territory will enrage Puppet Master. The current rage meter can be checked in top middle of one's screen, below the default location of status effect indicators.
**If the meter reaches 100, Puppet Master gives out a random order to the affected individual in the form of a debuff that lasts 5 seconds, including actions such as "only move top/left/right", "do not use skills/potions", "do not use dash", or "do not move". The order will be indicated by a yellow warning below the rage bar.
**If the meter reaches 100, Puppet Master gives out a random order to the affected individual in the form of a debuff that lasts 5 seconds, including actions such as "only move top/left/right", "do not use skills/potions", "do not use dash", or "do not move". The order will be indicated by a yellow warning below the rage bar.
Line 113: Line 114:
*Puppet Master cannot take damage but attacks from the background.
*Puppet Master cannot take damage but attacks from the background.
*The rage meter can only be changed in 1-second intervals, meaning it is more lenient to characters with fast skills, though this also applies to Master and Hyper Active skills, so you need to wait a while before using them in order to properly cleanse.
*The rage meter can only be changed in 1-second intervals, meaning it is more lenient to characters with fast skills, though this also applies to Master and Hyper Active skills, so you need to wait a while before using them in order to properly cleanse.
*If the party lacks Command/Active damage, it is best to let the Puppet kill the caged party member, as dying and resurrecting might turn out faster than trying to free them.
<dfn>}}</dfn>
<dfn>}}</dfn>
| BDrop={{:18-3Bdrop1}}
| BDrop={{:18-3Bdrop1}}