Puppet Theater: Difference between revisions

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Text replacement - "{{se||Conviction}} (Weapon's Petrifying)" to "{{se|105|Conviction (Petrifying)||ed}}"
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m (Text replacement - "{{se||Conviction}} (Weapon's Petrifying)" to "{{se|105|Conviction (Petrifying)||ed}}")
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*'''Wave Geysers''': Emit a wave of bursting geysers that send enemies flying.
*'''Wave Geysers''': Emit a wave of bursting geysers that send enemies flying.
'''Note:'''
'''Note:'''
*The miniboss has 3 {{se||Freeze}} and 3 {{se||Conviction}} (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to avoid patterns.
*The miniboss has 3 {{se||Freeze}} and 3 {{se|105|Conviction (Petrifying)||ed}} ticks, so a proper use of those is highly recommended to avoid patterns.
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|[[File:17-3mini2.png|60px]]
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*'''Vortex Projectile''': Throw a homing spell that creates a vortex upon hitting an opponent, sucking enemies in.
*'''Vortex Projectile''': Throw a homing spell that creates a vortex upon hitting an opponent, sucking enemies in.
'''Note:'''
'''Note:'''
*The miniboss has 3 {{se||Freeze}} and 3 {{se||Conviction}} (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to avoid patterns.
*The miniboss has 3 {{se||Freeze}} and 3 {{se|105|Conviction (Petrifying)||ed}} ticks, so a proper use of those is highly recommended to avoid patterns.
*The '''Vortex Projectile''' pattern can be postponed with invincibility frames, albeit it cannot be avoided, reaching you as soon as your invincibility ends.
*The '''Vortex Projectile''' pattern can be postponed with invincibility frames, albeit it cannot be avoided, reaching you as soon as your invincibility ends.
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*The Puppet deals a lot of damage, so it is recommended to either avoid its attacks or enter the boss room with enough of defensive stats.
*The Puppet deals a lot of damage, so it is recommended to either avoid its attacks or enter the boss room with enough of defensive stats.
*It is recommended to use [[Consumable|Loquats]] or have a teammate provide Super Armor to the party during the boss fight due to continuous doll's attacks inflicting hitstun and Puppet Master's background fist attacks.
*It is recommended to use [[Consumable|Loquats]] or have a teammate provide Super Armor to the party during the boss fight due to continuous doll's attacks inflicting hitstun and Puppet Master's background fist attacks.
*The boss has 3 {{se||Freeze}} and 3 {{se||Conviction}} (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to avoid patterns.
*The boss has 3 {{se||Freeze}} and 3 {{se|105|Conviction (Petrifying)||ed}} ticks, so a proper use of those is highly recommended to avoid patterns.
**In addition, the puppet has high amounts of Water and Light Resistance, so the debuffs will last much shorter, unless you can somehow decrease its Elemental Resistances, e.g. via skills like [[High Tide]] or accessory effects like [[Mark of Inferno]].
**In addition, the puppet has high amounts of Water and Light Resistance, so the debuffs will last much shorter, unless you can somehow decrease its Elemental Resistances, e.g. via skills like [[High Tide]] or accessory effects like [[Mark of Inferno]].
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