Scare Chase: Difference between revisions

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<div style="float: right;">{{#ev:youtube|tsZA2utjfFo|300}}</div>
__NOTOC__{{Languages|Scare Chase}}
== Description  ==
{{#ev:youtube|pWDRK9dyFQU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br>
| [[File:Scare_Chase.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Fire a shiny bullet that flies automatically to the nearest target. It then explodes and hits all enemies within its radius.  
| {{SkillType|SA|T}} Launch a homing missile after reloading the cannon.
|-
|
| {{SkillText|Cannonball|1}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
== Prerequisites  ==
<br>


You need to be Chung and you need to have used at least 5SP <br/>
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Chung]] || 1
|}
<br>


== Skill Information ==
== Skill Information ==
{| width="800" border="1" cellpadding="1" cellspacing="0"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| '''Level'''
! rowspan="2" | Mode !! colspan="3" | Damage <!--!! rowspan="2" | Explosion Radius--> !! rowspan="2" | Missile Duration !! rowspan="2" | Cannonball Reload !! rowspan="2" | Cannonball Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
| '''Bullet(physical)'''
| '''Explosion(magical)'''
| '''Blast Radius<br>range'''
| '''Cooldown'''
| '''MP Consumption'''
|-
|-
| 1
! {{tt|Cannon Hit<br>(Physical)|Unlisted, see [[#Tips and Details]]}} !! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
| 249%
| 931%
| rowspan="7" | <br><br><br><br>&nbsp; &nbsp; &nbsp;400<br><br><br><br><br>
| rowspan="7" | <br><br><br><br>&nbsp;&nbsp; &nbsp;10sec<br><br><br><br><br>
| rowspan="7" | <br><br><br><br>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;200MP<br><br><br><br><br>
|-
|-
| 2
| colspan="9" | '''Normal'''
| 299%
| 1016%
|-
|-
| 3
| {{PvE}} || 100% || 258% || 777% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
| 349%
| 1219%
|-
|-
| 4
| {{PvP}} || 100% || 196% || 592%
| 399%
| 1626%
|-
|-
| 5(M)
| colspan="9" | '''[Enhanced]'''
| 474%
| 1931%
|-
|-
| '''''6'''''
| {{PvE}} || 100% || 309% || 932% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
|  
|
|-
|-
| '''''7'''''  
| {{PvP}} || 100% || 236% || 711%
|
|}
|  
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Scare Chase|Empowered, Gigantic|130|130}}
<br>
 
== Total Damage ==
{{Damage|true|Chung
| dmg = 309, 932
| pvp_dmg = 236, 711
| empowered = 1.3
| passive1=Modified Warhead
| suffix1=([[Centurion]])
}}
*Does not include '''Cannon Hit'''.
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |
===[[Fatal Phantom]]===
{{SkillTable
|i=1|
SI_RemodelMag.PNG; Remodel Magazine;
Gas_Piston_System.png; Gas Piston System Locked-Expert;
DCTrans5.png; Endless Chase Locked-Trans2;
FPPhantom_Shooter.png; Phantom Shooter;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
}}
|}
|}
<br>


== Tips and Details ==
*The unlisted '''Cannon Hit''' is not affected by the '''[Final Enhanced]''' effect, but it is affected by the '''Empowered''' skill trait and its damage is converted to magic damage on the class paths where this is applicable.
**This hit will push enemies back slightly, usually exactly in front of where the missile will appear, ensuring they are hit by it right away.
*The missile will home in on the closest target, including barricades and boxes.
**As with other homing skills, the missile will not target any targets that are in invincibility frames during the moment the skill was cast.
*The skill has two separate skill freeze durations. Enemies within the missile's homing radius near you will be stopped for long enough for the missile to home in on them and connect, though enemies further away can move immediately after the missile is fired.
*Despite requiring a cannonball, the skill can be cast even without, as it will always reload one first.
<br>
<br>
==Skill Note==
Increases the radius of the explosion.


== Tips and Details  ==
== Trivia ==
*If used at melee range, Chung will slam his cannon down, causing approximately 120% physical damage, and knocking enemies back for 200 range before firing out Scare Chase. Those enemies are most likely going to be hit by the Scare Chase missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius)
*If a victory animation interrupts [[Scare Chase]]'s casting, a blast will come out from '''Chung''''s cannon midway through the animation.
*Potentially due to the skill always using the cannonball reloaded by its own effect to fire the missile, [[Centurion]]'s [[Mobile Shelling|Enhanced Cannonballs]] cannot be consumed by this skill.
<br>


*Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead.
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/23/2010 || 07/27/2012 || colspan=2 align="left" |
*'''Scare Chase''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|'''Bullet Attack''' damage greatly increased.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{buff|'''MP Usage''' decreased to 100 MP.}}
|-
| 01/21/2016 || - || colspan=2 align="left" |
*Skill cutin type error fixed.
|-
| 03/10/2016 || - || colspan=2 align="left" |
*Fixed issue where the skill is affected by The Ring of Strength (II).
|-
| rowspan=2 | 04/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''MP Usage''' increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|PvP modifier increased.}}
*{{nerf|Range decreased.}}
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Bullet Attack''' damage increased.}}
*{{nerf|'''Blast''' damage decreased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{nerf|'''Bullet Attack''' damage decreased.}}
*{{buff|'''Blast''' damage increased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>


*Scare Chase does not require any ammo to use. However, if you have ammo, it will still consume one.
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=스케어 체이스  |KRName=Scare Chase
|FR=Poursuivant explosif |FRName=Explosive Chaser
|UK=Explosive Seeker
|JP=スケアチェイス|JPName=Scare Chase
|CN=加农追击炮 |CNName=Cannon Chase
|BR=Perseguição Aérea |BRName=Air Chase
|DE=Explosiver Verfolger |DEName=Explosive Chaser
|ES=Remate explosivo |ESName=Explosive Finish
|IT=Inseguitore Esplosivo |ITName=Explosive Chaser
|PL=Wybuchowy Prześladowca |PLName=Explosive Chaser
}}
<br>
<br>
{{ChSkills}}  
{{SkillNav - Chung}}
[[Category:Chung_Skills|<br>Chung_Skills]]
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