Sharp Fall/ModA: Difference between revisions

I need to remove that falling part on the original too. Hasnt been infinite in over two years.
(Page created!)
 
(I need to remove that falling part on the original too. Hasnt been infinite in over two years.)
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! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
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| align=left | 99 || rowspan=2 | 120% || 1712% || 287% || rowspan=2 | Infinite || rowspan=2 | 1 || rowspan=2 | 7(?) || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| align=left | 99 || 120% || 1712% || 287% || 1 || 1 || 10 || 200 MP || 13 Seconds
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|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
|-
|-
| align=left | 99 || rowspan=2 | 36% || 684% || 114% || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| align=left | 99 || 36% || 684% || 114%
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|}
|}
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! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
|-
|-
| 99 || rowspan=2 | {{SkillText|Empowered|120}} || rowspan=2 | 144% || rowspan=2| 2054.4% || rowspan=2 | 344.4% || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP  
| 99 || {{SkillText|Empowered|120}} || 144% || 2054.4% || 344.4% || {{SkillText|Light|80}} || 160 MP
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|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=5 | Empowered Sharp Fall
! colspan=4 | Empowered Sharp Fall
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=3 | Details !! rowspan=2 | MP Usage
! rowspan=2 | Level Required !! colspan=3 | Details
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
|-
|-
| 99 || rowspan=2 | 43.2% || rowspan=2| 820.8% || rowspan=2 | 136.8% || 200 MP
| 99 || 43.2% || 820.8% || 136.8%
|-
|}
|}


== Tips and Details ==
== Tips and Details ==
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
*Useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
*While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately a second after impact while continuing to deal damage.
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