Siege Shelling: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits. | *Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits. | ||
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] | *Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] upon triggering either the {{CZ}} or {{CX}} finishing attack. | ||
*The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage. | *The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage. | ||
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies. | **As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies. |