Sniping Ranger: Difference between revisions
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Sniper Ranger ( SR ) [[Image:Sniper.jpg|thumb| | == Sniper Ranger ( SR ) == | ||
[[Image:Sniper.jpg|thumb|240px|]] | |||
The Magical or the Forte class for Rena. | The Magical or the Forte class for Rena. | ||
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Strength | '''Strength''' | ||
Strongest 'one hit' class. Only needs ''magic attack'', '''''critical rate''' ''and some ''att speed '' | Strongest 'one hit' class. Only needs ''magic attack'', '''''critical rate''' ''and some ''att speed '' | ||
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Weakness | '''Weakness''' | ||
Probably depends on the style of play. Relying on X attack too much <u>''may''</u> cause either of lack of MP or not be able to spam skills. ( 200-300 mp skills mainly) | Probably depends on the style of play. Relying on X attack too much <u>''may''</u> cause either of lack of MP or not be able to spam skills. ( 200-300 mp skills mainly) | ||
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Additional moves | '''Additional moves''' | ||
When becoming SR, Rena learns more moves | When becoming SR, Rena learns more moves | ||
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== '''Skills''' == | |||
Skills | |||
{| border="1" | |||
[[Image:Humming.jpg]] | |[[Image:Humming.jpg|thumb|120px|left|]] | ||
Humming wind: Releases a big wind "explosion". Hits every target within the area. Has blow off effect. | |'''Humming wind''': Releases a big wind "explosion". Hits every target within the area. Has blow off effect. | ||
-Generally a good skill. recommended to master it. Useful in many situation such as creating room between player and monsters. | -Generally a good skill. recommended to master it. Useful in many situation such as creating room between player and monsters. | ||
Consume: 100 MP , 1 Hit | '''Consume:''' 100 MP , 1 Hit | ||
At lv 5 : Deals 660 % mag att | At lv 5 : Deals 660 % mag att | ||
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[[Image:guidearrow.jpg]] | |- | ||
|[[Image:guidearrow.jpg|thumb|120px|left]] | |||
Guide Arrow: fire 3 homing stingers. Effective pvp skill ( good for chasing). Not very effective in dungeon. | |'''Guide Arrow:''' fire 3 homing stingers. Effective pvp skill ( good for chasing). Not very effective in dungeon. | ||
(dungeon) - In dungeon only useful in a 1 on 1 with awakening on, only useful against small bosses. Good for starting a combo, does not knockdown which allows SR to use the X X spam combo afterwards. Probably only useful against 4-1 and 5-2 bosses | (dungeon) - In dungeon only useful in a 1 on 1 with awakening on, only useful against small bosses. Good for starting a combo, does not knockdown which allows SR to use the X X spam combo afterwards. Probably only useful against 4-1 and 5-2 bosses | ||
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(PVP)- good for chasing or cornering, followed by the xx spam combo. ( only recommend lv 1 for pvp) | (PVP)- good for chasing or cornering, followed by the xx spam combo. ( only recommend lv 1 for pvp) | ||
Consume: 200 MP, 3 hits ( On awakening, each stinger penetrates once. total 6 hits) | '''Consume:''' 200 MP, 3 hits ( On awakening, each stinger penetrates once. total 6 hits) | ||
At lv 5: Each stinger deals 440%? mag att, (after penetration each stinger deals 374%? mag att) [will check and correct] | At lv 5: Each stinger deals 440%? mag att, (after penetration each stinger deals 374%? mag att) [will check and correct] | ||
|- | |||
Crazy Shot: Shots a Large Spark ball which only moves about 4 metre.Good against crowded mobs or bosses ( all size) can catch after the last hit if the mobs doesn't fall over. | |[[Image:Crazyshot.jpg|thumb|120px|left]] | ||
|'''Crazy Shot:''' Shots a Large Spark ball which only moves about 4 metre.Good against crowded mobs or bosses ( all size) can catch after the last hit if the mobs doesn't fall over. | |||
Negative: need to get the distance right when used against bosses (depends on the size of the boss) | Negative: need to get the distance right when used against bosses (depends on the size of the boss) | ||
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Positives: Versitile skill. can be used almost every situation. | Positives: Versitile skill. can be used almost every situation. | ||
Consume: 300 MP . 15 hits | '''Consume:''' 300 MP . 15 hits | ||
At lv 5: Each hit deals 297% mag att. | At lv 5: Each hit deals 297% mag att. | ||
[[Image:windward.jpg]] | |- | ||
|[[Image:windward.jpg|thumb|120px|left]] | |||
Wind Ward: ( can be used mid air) : sets up a "vaccum" trap that sucks in mobs. Main purpose of this skill is for gathering mobs into one spot for ganking. | |'''Wind Ward:''' ( can be used mid air) : sets up a "vaccum" trap that sucks in mobs. Main purpose of this skill is for gathering mobs into one spot for ganking. | ||
(Very useful in henrir, consider it a must for henrir party) | (Very useful in henrir, consider it a must for henrir party) | ||
Consume 200MP . Hits vary depending on lv of the skill ( around 1 hit per sec) | '''Consume 200MP''' . Hits vary depending on lv of the skill ( around 1 hit per sec) | ||
At lv 5: Trap lasts for 6 secs dealing damage at 98% mag att per hit. Size of the trap is ? big and will drag mobs within the range 4M? [will check] | At lv 5: Trap lasts for 6 secs dealing damage at 98% mag att per hit. Size of the trap is ? big and will drag mobs within the range 4M? [will check] | ||
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[[Image:궁그늘.jpg]] | |- | ||
|[[Image:궁그늘.jpg|thumb|120px|left]] | |||
Arrow Shadow (Gung Gu Nil) or ["Gungnir" as some people call it.] | |'''Arrow Shadow''' (Gung Gu Nil) or ['''"Gungnir"''' as some people call it.] | ||
Rena shots an arrow up towards the sky. few moments later, alot of big arrows drops (filling the whole screen) that "explode". | Rena shots an arrow up towards the sky. few moments later, alot of big arrows drops (filling the whole screen) that "explode". | ||
-good for freezing the frame against boss in party. allowing others to do their part while everything is frozen. (Not to sure weather this is a frame glitch that happens alot) | |||
-basically a "carpet bomb". if used against normal mobs. wipes the screen out, (slighty like pheonix strike) but more firepower oriented with less horizontal range | -basically a "carpet bomb". if used against normal mobs. wipes the screen out, (slighty like pheonix strike) but more firepower oriented with less horizontal range | ||
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-Vice versa, extremely lethal against big bosses | -Vice versa, extremely lethal against big bosses | ||
''Consume: 300 MP, 8 arrows drops even spread across the screen. explosion= 8 hits per falling arrow | '''Consume:''' 300 MP, 8 arrows drops even spread across the screen. explosion= 8 hits per falling arrow | ||
At lv5: Each 'dropping arrow' deals 1607% mag att and the explosions deal 87%? mag att ( awakening-> dropping arrows deal 1850%? explosions- 97%?) [will check] | At lv5: Each 'dropping arrow' deals 1607% mag att and the explosions deal 87%? mag att ( awakening-> dropping arrows deal 1850%? explosions- 97%?) [will check] | ||
-Ideally you hit the boss with 2 of the falling arrows and 16-24 hits with the explosion. | |||
|} | |||
== Buffs. == | |||
{| border="1" | |||
|[[Image:PowerAdrenaline.jpg|thumb|120px|left|Power]][[Image:MagicAdrenaline.jpg|thumb|120px|left|Magic]] | |||
Magic and Physical Adrenaline: Unlike accelerator when you lv adrenaline buff, the stat % modifier increases rather then the duration. | |'''Magic and Physical Adrenaline:''' Unlike accelerator when you lv adrenaline buff, the stat % modifier increases rather then the duration. | ||
It always lasts for 10 secs. | It always lasts for 10 secs. | ||
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lv5:50% | lv5:50% | ||
|} | |||
== Other Skills == | |||
{| border="1" | |||
[[Image:entangle.jpg]] | |[[Image:entangle.jpg|thumb|120px|left]] | ||
Entangle: Sets up a trap that prevents the mob from doing any "action" once stood on. This skill should either be lv1 or lv5 '''<u>if</u>''' you are to use it. Consider it to be the most rarely used skill. Only useful in two situation. | |'''Entangle:''' Sets up a trap that prevents the mob from doing any "action" once stood on. This skill should either be lv1 or lv5 '''<u>if</u>''' you are to use it. Consider it to be the most rarely used skill. Only useful in two situation. | ||
1. against bosses like 3x-1, 3x-6 or 4-x*. trap them while they are charging with their super armor on. can spam seize mode while the trap lasts. | 1. against bosses like 3x-1, 3x-6 or 4-x*. trap them while they are charging with their super armor on. can spam seize mode while the trap lasts. | ||
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2. pvp- set it somewhere and combo someone into it, so they get knocked down into the trap, allowing another free combo. ( hard effort and not very useful) | 2. pvp- set it somewhere and combo someone into it, so they get knocked down into the trap, allowing another free combo. ( hard effort and not very useful) | ||
consume: 40 mp. 1 target only. | '''consume:''' 40 mp. 1 target only. | ||
lv5: trap lasts for 4 secs. | lv5: trap lasts for 4 secs. | ||
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(4-x solo is where its most likely to be used ) | (4-x solo is where its most likely to be used ) | ||
|- | |||
[[Image:relfectkick.jpg]] | |[[Image:relfectkick.jpg|thumb|120px|left]] | ||
Reflect Kick: Rena performs a stationary somersault. Kicks and lifts, straight up, nearby mobs. The kicking motion can reflect magical projectile attack. Useful in both PvP and dungeon. A good quick lift on mobs to create less "surrounded environment" while soloing. | |'''Reflect Kick:''' Rena performs a stationary somersault. Kicks and lifts, straight up, nearby mobs. The kicking motion can reflect magical projectile attack. Useful in both PvP and dungeon. A good quick lift on mobs to create less "surrounded environment" while soloing. | ||
Consume: 20 MP , can reflect as many as possible (Have seen 3 being reflected at once) | '''Consume: 20 MP''' , can reflect as many as possible (Have seen 3 being reflected at once) | ||
Lv3: lifts mobs with her kick dealing 300% phy att. Reflected projectiles, deal 300% mag att of the projectile reflected | Lv3: lifts mobs with her kick dealing 300% phy att. Reflected projectiles, deal 300% mag att of the projectile reflected | ||
|} | |||
== '''Character Development '''== | == '''Character Development '''== | ||
'''[[Grand Archer]] ''' | '''[[Grand Archer]] ''' | ||
{{Characters}} | {{Characters}} |