Steel Edge: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Steel Edge}}
{{Languages|Steel Edge}}
<div style="float: right;">{{#ev:youtube|KLk6K9yq-HY|400}}</div>
<div style="float: right;">{{#ev:youtube|KLk6K9yq-HY|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_STEELEDGE.png]]
| [[Image:SI_STEELEDGE.png]]
| '''[Special Active]''' Chung strikes the enemy twice with the destroyer then charges the destroyer and fires a circular explosion before him.
| {{SkillType|SA|T}} Spin enemies around with a heavy strike, followed by an armor-piercing cannon blast.
|-
|
| {{SkillText|Cannonball|1}}
|}
|}
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<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:{{ColorSelNA|CharLight|Chung}}"
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class            !! Master !! Level Required !! SP Cost per Level  
! Class            !! Master !! Level Required !! SP Cost per Level  
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSelNA|CharLight|Chung}}"
|-
! Skill Level !! Level Required !! Swings (Physical) !! Explosion (Magical) !! Ammo Usage !! MP Usage !! Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Consumption !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Swings (Physical) !! Explosion (Magical) !! Swings !! Explosion
|-
|-
| align="left" | 1 || rowspan="2" | 15 || 136% x2 || 1379% || rowspan="21" | 1 || rowspan="21" | 100 MP || rowspan="21" | 8 Seconds
| align="left" | 1 || rowspan="2" | 15 || 136% || 1379% || rowspan="21" | 2 || rowspan="21" | 1 || rowspan="21" | 1 || rowspan="21" | 100 MP || rowspan="21" | 8 Seconds
|-
|-
| align="left" | 2 || 140% x2 || 1424%
| align="left" | 2 || 140% || 1424%
|-  
|-  
| align="left" | 3 || 16 || 145% x2 || 1469%
| align="left" | 3 || 16 || 145% || 1469%
|-  
|-  
| align="left" | 4 || 19 || 149% x2 || 1513%
| align="left" | 4 || 19 || 149% || 1513%
|-  
|-  
| align="left" | 5 || 22 || 154% x2 || 1558%
| align="left" | 5 || 22 || 154% || 1558%
|-  
|-  
| align="left" | 6 || 25 || 158% x2 || 1603%
| align="left" | 6 || 25 || 158% || 1603%
|-  
|-  
| align="left" | 7 || 28 || 163% x2 || 1648%
| align="left" | 7 || 28 || 163% || 1648%
|-  
|-  
| align="left" | 8 || 31 || 167% x2 || 1693%
| align="left" | 8 || 31 || 167% || 1693%
|-  
|-  
| align="left" | 9 || 34 || 171% x2 || 1738%
| align="left" | 9 || 34 || 171% || 1738%
|-  
|-  
| align="left" | 10 || 37 || 176% x2 || 1782%
| align="left" | 10 || 37 || 176% || 1782%
|-  
|-  
| align="left" | 11 || 40 || 180% x2 || 1827%
| align="left" | 11 || 40 || 180% || 1827%
|-  
|-  
| align="left" | 12 || 43 || 185% x2 || 1872%
| align="left" | 12 || 43 || 185% || 1872%
|-  
|-  
| align="left" | 13 || 46 || 189% x2 || 1917%
| align="left" | 13 || 46 || 189% || 1917%
|-  
|-  
| align="left" | 14 || 49 || 193% x2 || 1962%
| align="left" | 14 || 49 || 193% || 1962%
|-  
|-  
| align="left" | 15 || 52 || 198% x2 || 2006%
| align="left" | 15 || 52 || 198% || 2006%
|-  
|-  
| align="left" | 16 || 55 || 202% x2 || 2051%
| align="left" | 16 || 55 || 202% || 2051%
|-  
|-  
| align="left" | 17 || 58 || 207% x2 || 2096%
| align="left" | 17 || 58 || 207% || 2096%
|-  
|-  
| align="left" | 18 || 61 || 211% x2 || 2141%
| align="left" | 18 || 61 || 211% || 2141%
|-  
|-  
| align="left" | 19 || 64 || 216% x2 || 2186%  
| align="left" | 19 || 64 || 216% || 2186%  
|-  
|-  
| align="left" | 20 (M) || 67 || 220% x2 || 2231%
| align="left" | 20 (M) || 67 || 220% || 2231%
|-  
|-  
| align="left" | 21 || -* || 224% x2 || 2275%
| align="left" | 21 || -* || 224% || 2275%
|}
|}
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== [[Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|Steel Edge uses all the energy from your body to exert a powerful attack towards the enemy. - Hamel's Combat Instructor}}</center>
<center>{{quotation|Steel Edge uses all the energy from your body to exert a powerful attack towards the enemy. - Hamel's Combat Instructor}}</center>
'''Name:''' Spirit Cannon / 기합포 (KR)
'''Name:''' Spirit Cannon / 기합포 (KR)
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**It also bypasses enemy defense upgrades (like Magic Defense Up, Physical Defense Up) but it does not do full damage on enemies that are knocked down, or enemies that are blocking.
**It also bypasses enemy defense upgrades (like Magic Defense Up, Physical Defense Up) but it does not do full damage on enemies that are knocked down, or enemies that are blocking.
*The first swing turns shield mobs around, allowing the 2nd and 3rd hit to do full damage, unless the shield mob is Super Armored.
*The first swing turns shield mobs around, allowing the 2nd and 3rd hit to do full damage, unless the shield mob is Super Armored.
*'''Steel Edge''' is useful for sweeping the enemy; it is an effective finisher move, as it can be chained to ZZX.
**If the enemy already has their back towards you, they won't be turned.
*'''Steel Edge''' is useful for sweeping the enemy; it is an effective finisher move, as it can be chained to ZZX. However, this should not be used against [[Aisha]] or [[Rena]] since since they can tumble out of it.
*'''Steel Edge''' can effectively catch enemies knocked back by both noted and un-noted [[Brutal Swing]].
*'''Steel Edge''' can effectively catch enemies knocked back by both noted and un-noted [[Brutal Swing]].
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==Updates==
==Updates==
*11/07/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
** Explosion damage increased.
|-
*07/10/2014 KR
! colspan=2 | Date !! rowspan=2 | Changes
** Damage increased.
|-
*07/17/2014 KR
! KR !! NA
**Hitbox error fixed.
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Steel Edge''' added.
|-
| 11/07/2013 || 02/12/2014 || align="left" |
*{{buff|Explosion damage increased.}}
|-
| 07/10/2014 || - || align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/17/2014 || - || align="left" |
*Hitbox error fixed.
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*'''Steel Edge''' deleted.
|}
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== Trivia ==
== Alternative Names ==
*'''Steel Edge''' is renamed to '''Soul Breaker''' in the Japanese version of Elsword.
{{AlternateLanguages
**This has been changed back after the Chung's 2nd job class update in Japan.
|Color={{ColorSel|CharLight|Chung}}
|KR=스틸 엣지        |KRName=Steel Edge
|JP=スチールエッジ|JPName=Steel Edge<br>Soul Breaker (before the release of Iron Paladin)
|FR=Arrête métallique |FRName=Metallic Edge
|CN=钢铁锋芒 |CNName=Steel Edge
}}
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{{FGSkillsKR}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]]
 
 
[[Category:First Job MP1 Tier Skills]]
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