Thousand Star - Mega Charge: Difference between revisions

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**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
**Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[7-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
**Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Magmanta's Cave|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
*In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
*In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
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