Add: Difference between revisions

33 bytes removed ,  30 January 2014
Undo revision 102590 by Chukwunedu1 (talk)
(Undo revision 102590 by Chukwunedu1 (talk))
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Staying true to his concept of being a mechanic, Add fully utilize his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able to physically hurt targets, but are also able to shoot out electricity. As a ranged alternative, his dynamos can also be configured to form a electricity cannon by the same way. Add is also able to either fire electrical bullets with his hand inside the cannon or kick out a powerful electrical rocket. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.
Staying true to his concept of being a mechanic, Add fully utilize his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able to physically hurt targets, but are also able to shoot out electricity. As a ranged alternative, his dynamos can also be configured to form a electricity cannon by the same way. Add is also able to either fire electrical bullets with his hand inside the cannon or kick out a powerful electrical rocket. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.
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===Special Ability===
===Special Ability===
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