Siege Mode: Difference between revisions

162 bytes removed ,  17 November 2014
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**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.
**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.
*01/17/2013 KR
*01/17/2013 KR
*06/04/2013 NA
**Knockback force from Siege Z reduced.
**Knockback force from Siege Z reduced.
*06/27/2013 KR
*06/27/2013 KR
**Skill Tree revamp increased max skill level to 20.
**Values have been changed accordingly to match the new Skill levels.
**Only [[Hawk Eye]] passive now influences the damage of this skill.
**Only [[Hawk Eye]] passive now influences the damage of this skill.
*06/04/2013 NA
**Knockback force from Siege Z reduced.
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