Iron Body: Difference between revisions

18 bytes removed ,  4 November 2011
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| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill8.png]]
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill8.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Activate temporary super armor, which totally negates flinching or knockdown. When this is actived, u will receive a percentage of damage negation.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Activate temporary super armor, which totally negates flinching or knockdown. Additionally, your defensive power increases.
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| style="border-style: solid; border-width: 1px" | '''Skill Level'''
| style="border-style: solid; border-width: 1px" | '''Skill Level'''
| style="border-style: solid; border-width: 1px" | '''Duration'''  
| style="border-style: solid; border-width: 1px" | '''Duration'''  
| style="border-style: solid; border-width: 1px" | '''Damage Negation<br>Increase'''  
| style="border-style: solid; border-width: 1px" | '''Damage Negation<br>Decrease'''  
| style="border-style: solid; border-width: 1px" | '''MP Usage'''  
| style="border-style: solid; border-width: 1px" | '''MP Usage'''  
| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
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| style="border-style: solid; border-width: 1px" | 1  
| style="border-style: solid; border-width: 1px" | 1  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2 seconds<br>
| rowspan="1" style="border-style: solid; border-width: 1px" | 2 seconds<br>
| rowspan="1" style="border-style: solid; border-width: 1px" | %
| rowspan="1" style="border-style: solid; border-width: 1px" | 15%
| rowspan="7" style="border-style: solid; border-width: 1px" | &nbsp;&nbsp;&nbsp;50MP  
| rowspan="7" style="border-style: solid; border-width: 1px" | &nbsp;&nbsp;&nbsp;50MP  
| rowspan="7" style="border-style: solid; border-width: 1px" | 15 Seconds  
| rowspan="7" style="border-style: solid; border-width: 1px" | 15 Seconds  
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| style="border-style: solid; border-width: 1px" | 2  
| style="border-style: solid; border-width: 1px" | 2  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | %
| rowspan="1" style="border-style: solid; border-width: 1px" | 30%
|-
|-
| style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 3  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3  seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 3  seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | %
| rowspan="1" style="border-style: solid; border-width: 1px" | 45%
|-
|-
| style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 4  
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*Elsword will have a red outline while the skill is active, similar to mobs with Super Armor status.
*Elsword will have a red outline while the skill is active, similar to mobs with Super Armor status.
*Elsword can still be affected by the stun status while the skill is active.
*Elsword can still be affected by the stun status while the skill is active.
*There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword. If you're lucky enough to hit at this very moment, elsword will have the red lines around him, but will have the stun after every normal hit.
*There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword. If you're lucky enough to hit at this very moment, Elsword will have the red lines around him, but will have the stun after every normal hit.


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{{SKSkills}}
{{SKSkills}}
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