Siege Shelling: Difference between revisions
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**The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | **The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | ||
***The missile can deal splash damage when attacking targets that are grouped together. | ***The missile can deal splash damage when attacking targets that are grouped together. | ||
***Some wide enemies can be hit by both explosions without the need of proper spacing or a second target. | |||
* | ***The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player. | ||
**The distance explosion has a lingering hitbox. | **The distance explosion has a lingering hitbox. | ||
* | *Without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk Mode|Berserk mode]], or [[Gas Piston System]], it is impossible to get max inputs. | ||
*Normal MP regeneration while attacking on [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. However, some skills such as [[Modified Warhead]] will allow MP regeneration while attacking. | *Normal MP regeneration while attacking on [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. However, some skills such as [[Modified Warhead]] will allow MP regeneration while attacking. | ||
**This will also mean that this skill will not generate MP for your Pet. | **This will also mean that this skill will not generate MP for your Pet. |