Karma: Difference between revisions

253 bytes added ,  17 April 2016
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__NOTOC__{{Languages|Karma}}
__NOTOC__{{Languages|Karma}}
<div style="float: right;">{{#ev:youtube|zuLbh05aYt4|300}}</div>
<div style="float: right;">{{#ev:youtube|XRTBXs5CWjs|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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! Character Level !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown
! Character Level !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown
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| align="left" | 35 || 909% || 18 || 300 MP || 21 Seconds
| align="left" | 35 || 909% || ~25 || 300 MP || 21 Seconds
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|}
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== Tips and Details ==
== Tips and Details ==
*It is impossible to get full hits off of Karma due to the hits spanning such a large amount of space. Each hit pushing a monster into the next explosion, a normal sized mob will get hit about 5 or 6 times before the chain of explosions overtake them.
*Karma's explosions can follow paths but it's very sensitive to narrow curves and it may go straight forward out of the map.
*Karma's explosions can follow paths but it's very sensitive to narrow curves and it may go straight forward out of the map.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
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