Multi Head Shot: Difference between revisions

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| [[Image:CRActive4.png]]
| [[Image:CRActive4.png]]
| '''[Special Active]''' Enter shooting stance.
| '''[Special Active]''' Enter shooting mode and continuously fire a number of head shots during it.<br>During shooting mode, you are immune to disabling-type status effects and gain Super Armor.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Character Level !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=2 | Character Level !! colspan=3 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Shot !! Additional Shot !! Shot !! Additional Shot !! Initial !! Additional
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} !! Shot !! Additional Shot !! Initial !! Additional
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| align=left | 35 || 436% || 262 % || 6 || 0~10 || 100 MP || 0~100 MP || 16 Seconds
| align=left | 35 || 436% || 262% || 746% || 6 || 0~10 || 100 MP || 0~100 MP || 16 Seconds
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=3 | Light Multi Head Shot !! colspan=4 | Empowered Multi Head Shot  
! colspan=5 | Heavy Multi Head Shot !! colspan=3 | Critical Multi Head Shot  
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=2 | Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | MP Usage !! colspan=2 | Damage
! Shot !! Additional Shot !! Backstep || MP Usage
|- style="background:{{ColorSel|CharLight|Rose}}"
! Shot !! Additional Shot
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| 53 || {{SkillText|Light|80}} || 80 MP || 62 || {{SkillText|Empowered|120}} || 523.2% || 314.4%
| 53 || {{SkillText|Heavy|140|150}} || 610.4% || 366.8% || 1044.4% || 62 || {{SkillText|Critical|120}} || 120 MP
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== Tips and Details ==
*Multiple Headshot deals a minimum of 3,362% Physical Damage (4,706.8% with '''Heavy''') when cancelled with {{CX}} as soon as possible, assuming no hits deal double damage.
**The full skill deals a minimum total of 5,236% Physical Damage (7,330.4% with '''Heavy''') when all shots are fired, assuming no hits deal double damage.
*As the Backstep {{CX}} does more damage than a double damage additional shot, it is best to end the skill with it on the 9th additional hit rather than using the final additional shot.
**The skill deals a minimum total of 5,720% Physical Damage (8,008% with '''Heavy''') when cast this way.
*The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with {{CX}} is 10,694% Physical Damage (14,971.6% with '''Heavy''').


== Updates ==
== Updates ==
ElEditors, Administrators
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