Socketing Equipment: Difference between revisions
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{{Languages|Socketing Equipment}} | {{Languages|Socketing Equipment}}__FORCETOC__ | ||
== Socketing Equipment == | == Socketing Equipment == | ||
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|} | |} | ||
== | == Efficiency Stages == | ||
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%. The only stat that does not possess this normalization effect is Awakening Time. | |||
=== Maximize === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 40% | |||
|- | |||
| 40% || 40% || 75% || 40% ~ 70% | |||
|- | |||
| 80% || 70% || 50% || 70% ~ 90% | |||
|- | |||
| 120% || 90% || 25% || 90% ~ 100% | |||
|- | |||
| 160% || 100% || 0% || Greater than 100% | |||
|} | |||
=== Additional Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 40% | |||
|- | |||
| 40% || 40% || 75% || 40% ~ 70% | |||
|- | |||
| 80% || 70% || 50% || 70% ~ 92.5% | |||
|- | |||
| 125% || 92.5% || 25% || Greater than 92.5% | |||
|} | |||
=== Critical === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 40% | |||
|- | |||
| 40% || 40% || 80% || 40% ~ 68% | |||
|- | |||
| 75% || 68% || 60% || 68% ~ 86% | |||
|- | |||
| 110% || 88% || 40% || 86% ~ 100% | |||
|- | |||
| 140% || 100% || 0% || Greater than 100% | |||
|} | |||
=== Attack Speed / Movement Speed / Jump Speed === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 20% | |||
{| | |||
|- | |- | ||
| 20% || 20% || 30% || 20% ~ 24.5% | |||
|- | |- | ||
| 35% || 24.5% || 20% || 24.5% ~ 28.5% | |||
| | |||
|- | |- | ||
| 55% || 28.5% || 10% || 28.5% ~ 30% | |||
| | |- | ||
| 70% || 30% || 0% || Greater than 30% | |||
|} | |} | ||
=== MP Gain when Attacked / MP Gain when Atttacking === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 30% | |||
{| | |||
|- | |- | ||
| 30% || 30% || 35% || 30% ~ 38.75% | |||
|- | |- | ||
| 55% || 38.75% || 25% || 38.75% ~ 46.25% | |||
| | |||
|- | |- | ||
| 85% || 46.25% || 15% || 46.25% ~ 50% | |||
| | |- | ||
| 110% || 50% || 0% || Greater than 50% | |||
|} | |} | ||
=== Reduced Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 20% | |||
{| | |||
|- | |- | ||
| 20% || 20% || 50% || 20% ~ 32.5% | |||
| 20% || | |||
|- | |- | ||
| 45% || 32.5% || 35% || 32.5% ~ 41.25% | |||
| | |||
|- | |- | ||
| 70% || 41.25% || 15% || 41.25% ~ 45% | |||
| | |- | ||
| 95% || 45% || 0% || Greater than 45% | |||
|} | |} | ||
=== Awakening Charge Speed === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval | |||
|- | |||
| 0% || 0% || 100% || 0% ~ 20% | |||
{| | |||
|- | |- | ||
| 20% || 20% || 85% || 20% ~ 32.75% | |||
| 20% || | |||
|- | |- | ||
| 35% || 32.75% || 75% || 32.75% ~ 40.25% | |||
| | |||
|- | |- | ||
| 45% || 40.25% || 65% || 40.25% ~ 50% | |||
| | |- | ||
| 60% || 50% || 0% || Greater than 50% | |||
|} | |} | ||
<br> | |||
{{Guides}} | {{Guides}} |