C4 Remote Control: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Character Level !! colspan=2 | Damage !! rowspan="2" | C4 Explosives !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=2 | Character Level !! colspan=2 | Damage !! colspan=2 | C4 Explosives !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! C4 Throw (Physical) !! C4 Explosion (Magical)
! C4 Throw (Physical) !! C4 Explosion (Magical) !! C4 Throw !! C4 Explosion
|-
|-
| align="left" | 45 || 100% || 350% || 5 || 100 MP || 8 Seconds
| align="left" | 45 || 100% || 350% ||  || 5 || 100 MP || 8 Seconds
|}
|}
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*The explosions deal splash damage, though the long setup time makes this only useful in scenarios with multiple bosses, such as Henir.
*The explosions deal splash damage, though the long setup time makes this only useful in scenarios with multiple bosses, such as Henir.
*[[Key of Proof]] applies the damage bonus based on where the C4 explosive was thrown from, not from where it was detonated.
*[[Key of Proof]] applies the damage bonus based on where the C4 explosive was thrown from, not from where it was detonated.
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== Alternative Names ==
== Alternative Names ==
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