C4 Remote Control: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan=2 | Character Level !! colspan=2 | Damage !! | ! rowspan=2 | Character Level !! colspan=2 | Damage !! colspan=2 | C4 Explosives !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! C4 Throw (Physical) !! C4 Explosion (Magical) | ! C4 Throw (Physical) !! C4 Explosion (Magical) !! C4 Throw !! C4 Explosion | ||
|- | |- | ||
| align="left" | 45 || 100% || 350% || 5 || 100 MP || 8 Seconds | | align="left" | 45 || 100% || 350% || || 5 || 100 MP || 8 Seconds | ||
|} | |} | ||
<br> | <br> | ||
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*The explosions deal splash damage, though the long setup time makes this only useful in scenarios with multiple bosses, such as Henir. | *The explosions deal splash damage, though the long setup time makes this only useful in scenarios with multiple bosses, such as Henir. | ||
*[[Key of Proof]] applies the damage bonus based on where the C4 explosive was thrown from, not from where it was detonated. | *[[Key of Proof]] applies the damage bonus based on where the C4 explosive was thrown from, not from where it was detonated. | ||
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== Alternative Names == | == Alternative Names == |