Seal of Time: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Cooldown reduction does not apply to Hyper Active, Wedding, '''Seal of Time''', or [[Mount System|Mount]] attacks.
*The cooldown reduction also does not apply to '''Seal of Time''' itself or [[Mount System|Mount]] attacks.
**[[Flexible Movement]] and [[Resurrection]] are also not affected because their activation cooldown is in the form of a debuff.  
**[[Flexible Movement]] and [[Resurrection]] are also not affected because their activation cooldown is in the form of a debuff.  
*Unlike [[Resurrection]], any damage from the last killing hit will not carry over to the HP that last recorded.
*Unlike [[Resurrection]], any damage from the last killing hit will not carry over to the HP that last recorded.
**This buff also still triggers if you normally die by any DoT debuff including from [[Attributing Equipment|El Shard enchanted weapons]].
**This buff also still triggers if you normally die by any DoT debuff including from [[Attributing Equipment|El Shard enchanted weapons]].
*Similar to other resurrection passives, you will not be knocked down if '''Time Traveler''' activates from a skill that inflicts Stun.
*Similar to other resurrection passives, you will not be knocked down if '''Time Traveler''' activates from a skill that inflicts Stun.
*After dying with the '''Time Traveler''' buff, the [[Status Effects|Time Sickness]] debuff is added. With this debuff, you will not be able to revive from this skill. The ability to reduce cooldown time will remain.  
*The [[Status Effects|Time Sickness]] debuff prevents players from being able to be revived by this skill's effect. The ability to reduce cooldown time will remain.  
*Unlike the debuff of [[Flexible Movement]] or [[Resurrection]], the '''Time Sickness''' debuff will be removed if the affected player is resurrected normally.
*Unlike the debuff of [[Flexible Movement]] or [[Resurrection]], the '''Time Sickness''' debuff will be removed if the affected player is resurrected normally.
*All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
*Cooldown will be initiated on all skills (except Wedding Skill and Hyper Active) upon resurrecting in PvP.
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