Fantasy Impromptu - 2nd Movement: Difference between revisions
Fantasy Impromptu - 2nd Movement (view source)
Revision as of 18:08, 19 January 2018
, 19 January 2018→Tips and Details
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*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | *The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | ||
**Some targets, notably [[4-X|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead. | **Some targets, notably [[4-X|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead. | ||
*With the '''Useful''' trait, this skill can deal up to 9,760% Magical Damage. With the '''Empowered''' trait, this skill can deal up to 7,612.8% Magical Damage. | *'''[Enhanced] Fantasy Impromptu - 2nd Movement''' can deal up to 6,344% (2,535% in PvP) Magical Damage. | ||
**With the '''Useful''' trait, this skill can deal up to 9,760% (3,900% in PvP) Magical Damage. | |||
**With the '''Empowered''' trait, this skill can deal up to 7,612.8% (3,042% in PvP) Magical Damage. | |||
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