Shockwave - Cutter: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Level Required !! rowspan=2 | Blade Gust<br>(Physical) !! colspan=2 | Maximize Buff !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
! Maximize Increase !! Duration
|-
| align="left" | 45 || rowspan=2 | 203% || colspan=2 | N/A || rowspan=2 | 21+ || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| align="left" | [Enhanced] || ??% || 3 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Level Required !! Blade Gust (Physical)
|-
| align="left" | 45 || rowspan=2 | 81%
|-
| align="left" | [Enhanced]
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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**Because the shockwave slows down a little near the end of its range, it can actually deal more hits on enemies near its tail end. You should always back up a bit before casting the skill to maximize hits.
**Because the shockwave slows down a little near the end of its range, it can actually deal more hits on enemies near its tail end. You should always back up a bit before casting the skill to maximize hits.
*The hit count of the shockwave varies a lot based on enemy size, your distance from them, and if they can be lifted by the skill.
*The hit count of the shockwave varies a lot based on enemy size, your distance from them, and if they can be lifted by the skill.
**Small enemies lifted by the skill will take an average of 16 hits, though with very specific spacing, it can reach up to 21 hits. The damage dealt will be between 3,248%~4,263% (1,296%~1,701 in PvP) Physical Damage.
**Small enemies lifted by the skill will take an average of 16 hits, though with very specific spacing, it can reach up to 21 hits. The damage dealt will be between {{formatnum:{{#expr: 269*16}}}}%~{{formatnum:{{#expr: 269*21}}}}% ({{formatnum:{{#expr: 101*16}}}}%~{{formatnum:{{#expr: 101*21}}}}% in PvP) Physical Damage.
**Medium-sized enemies with Super Armor will take an average of 15 hits. When hitting them from further away, it can reach up to 17 hits. The damage dealt will be between 3,045%~3,451% (1,215%~1,377% in PvP) Physical Damage.
**Medium-sized enemies with Super Armor will take an average of 15 hits. When hitting them from further away, it can reach up to 17 hits. The damage dealt will be between {{formatnum:{{#expr: 269*15}}}}%~{{formatnum:{{#expr: 269*17}}}}% ({{formatnum:{{#expr: 101*15}}}}%~{{formatnum:{{#expr: 101*17}}}}% in PvP) Physical Damage.
**Large enemies that can take all hits of the skill include [[3-X|Bone Dragon]] and [[11-4|Debrian Nasod Carrier]], though the exact hit count is not currently known.
**Large enemies that can take all hits of the skill include [[3-X|Bone Dragon]] and [[11-4|Debrian Nasod Carrier]], though the exact hit count is not currently known.
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*02/22/2018 KR
*02/22/2018 KR
**Damage increased.
**Damage increased.
*04/05/2018 KR
*04/05/2018 (KR) / 04/18/2018 (NA)
**Damage increased.
**Damage increased.
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