Final Strike: Difference between revisions

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*Due to its significant damage per hit and high hit count, it is great at charging '''Vitality''' but cannot take advantage from '''Destruction''' mode too well.
*Due to its significant damage per hit and high hit count, it is great at charging '''Vitality''' but cannot take advantage from '''Destruction''' mode too well.
**With the '''Useful''' trait, the skill becomes even better at charging '''Vitality''' but it also proceeds to lose even more damage while in '''Destruction''' mode. The choice in trait thus lies entirely in whether or not you want more damage or better [[Way of the Sword]] management out of this skill, as both '''Heavy''' and '''Useful''' do nearly the same amount of damage.
**With the '''Useful''' trait, the skill becomes even better at charging '''Vitality''' but it also proceeds to lose even more damage while in '''Destruction''' mode. The choice in trait thus lies entirely in whether or not you want more damage or better [[Way of the Sword]] management out of this skill, as both '''Heavy''' and '''Useful''' do nearly the same amount of damage.
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== Old Version ==
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*In the past, '''Final Strike''''s black hole did not do continuous damage. The skill used to only have two hits, and initial slash which generated the black hole, and the black hole explosion.
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