Blood Storm: Difference between revisions

3,120 bytes added ,  4 July 2019
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| [[File:BloodStorm.PNG]]
| [[File:BloodStorm.PNG]]
| {{SkillType|SA|B}}  
| {{SkillType|SA|B}} Create a storm of blood around you. The storm of blood rotates across the ground around the caster, causing a large explosion in the center.
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| {{SkillText|Gale/Annihilation}}
| {{SkillText|BloodStorm}}
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| {{SkillText|True|-}}
| {{SkillText|BloodHit}}
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| {{SkillText|Annihilation}}
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| {{SkillText|True}}
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! Class !! Level Required
! Class !! Level Required
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| [[Dark Knight]] || -
| [[Dark Knight]] || 35
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Level Required !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
! rowspan=3 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! colspan=3 | Illusion of Blood !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion !! rowspan=2 | Additional Blood Storm Count !! rowspan=2 | Explosion Hit Count !! rowspan=2 | Skill Damage Decrease
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Per Blood Storm !! Blood Storm Count
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| align="left" | - || % || - || - MP || - Seconds
| align="left" | 40 || 253% || 672% || rowspan=2 | ? || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | +2 || rowspan=2 | x2 || rowspan=2 | -30% || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
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| align="left" | [Enhanced] || % || - || - MP || - Seconds
| align="left" | [Enhanced] || 303% || 806%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Level Required !! Damage (Physical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Blood Storm !! Explosion
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| align="left" | - || %
| align="left" | 40 || 69% || 229%
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| align="left" | [Enhanced] || %
| align="left" | [Enhanced] || 83% || 275%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | - Blood Storm !! colspan=2 | - Blood Storm
! colspan=2 | Heavy Blood Storm !! colspan=2 | Light Blood Storm
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Attribute Effect !! - !! Attribute Effect !! -
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
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| {{SkillText|-|-}} || || {{SkillText|-|-}} ||
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Light|80}} || 240 MP
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== Tips and Details ==
== Tips and Details ==
*While the '''Illusion of Blood''' effect claims the explosion damage remains the same, it is in fact still decreased to 70%, but its hit count is doubled, increasing its total damage.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
*On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account.
**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account.
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