Blood Storm: Difference between revisions

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*On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account.
*On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account.
**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account.
**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account.
*Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[11-4|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
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