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'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. | '''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. | ||
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory. | Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the [[File:HQ Shop Common New Memo.png|20px]] '''Tome of Amnesia''' is present in the character's inventory. | ||
== Level Requirements == | == Level Requirements == | ||
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned. | A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned. | ||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! Skills !! Level Requirement | ! Skills !! Level Requirement | ||
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== List of Traits == | == List of Traits == | ||
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead. | Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead. | ||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! colspan=3 | Trait Name !! rowspan=2 | Effect | ! colspan=3 | Trait Name !! rowspan=2 | Effect | ||
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|- | |- | ||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
* | *'''Regenerating (1)''' and '''Regenerating (2)''' tooltip improved. | ||
|- | |- | ||
| 10/20/2016 || - || align="left" | | | 10/20/2016 || - || align="left" | | ||
*{{nerf| | *{{nerf|'''Critical''' changed from ignoring 100% defense to 50% defense.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf| | *{{nerf|'''Critical''' changed from ignoring 100% defense to 25% defense.}} | ||
|- | |- | ||
| 11/03/2016 || | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
*{{nerf|Cooldown increased to 200% effect added to | *{{nerf|Cooldown increased to 200% effect added to '''Ruthless'''.}} | ||
|- | |- | ||
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | | 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | ||
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|- | |- | ||
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | | 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | ||
*{{buff| | *{{buff|'''Heavy''' streamlined to "Damage increased to 144%, Cooldown increased to 120%".}} | ||
|- | |- | ||
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | | 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | ||
*{{buff| | *{{buff|'''Regenerating (2)''' streamlined to "50% chance to reduce Cooldown by 60%".}} | ||
|- | |- | ||
| 12/19/2019 || 01/15/2020 || colspan=2 align="left" | | | 12/19/2019 || 01/15/2020 || colspan=2 align="left" | | ||
*{{nerf| | *{{nerf|'''Critical''' can no longer ignore guard.}} | ||
|} | |} | ||
<br> | <br> | ||
{{Guides}} | {{Guides}} |