Puppet Theater: Difference between revisions

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(Puppet Master moves)
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**If the meter reaches 100, Puppet Master gives out a random order to the affected individual in the form of a debuff that lasts 5 seconds, including actions such as "only move top/left/right", "do not use skills/potions", "do not use dash", or "do not move". The order will be indicated by a yellow warning below the rage bar.
**If the meter reaches 100, Puppet Master gives out a random order to the affected individual in the form of a debuff that lasts 5 seconds, including actions such as "only move top/left/right", "do not use skills/potions", "do not use dash", or "do not move". The order will be indicated by a yellow warning below the rage bar.
***Should you fail the order, Puppet Master applies a debuff that continuously depletes your HP and MP (around -40% per second).
***Should you fail the order, Puppet Master applies a debuff that continuously depletes your HP and MP (around -40% per second).
**The meter will fill up depending on the skill tier used.
**The meter will fill up depending on the skill tier used and constantly decrease by 3 points per second.
***{{color|{{ColorSel|Skill|Active}}|[Active]|b=1}} skills will not have any effect on the bar.
***{{color|{{ColorSel|Skill|Active}}|[Active]|b=1}} skills will not have any effect on the bar.
***{{color|{{ColorSel|Skill|Tenacity}}|[Special Active: Tenacity]|b=1}} - +10 points
***{{color|{{ColorSel|Skill|Tenacity}}|[Special Active: Tenacity]|b=1}} - +10 points
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'''Note:'''
'''Note:'''
*Puppet Master cannot take damage but attacks from the background.
*Puppet Master cannot take damage but attacks from the background.
*The rage meter can only be changed in 1-second intervals, meaning it is more lenient to characters with fast skills, though this also applies to Master and Hyper Active skills, so you need to wait a while before using them in order to properly cleanse.
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