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Puppet Theater: Difference between revisions

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Puppet Master moves
(Added basic mob/miniboss info, finally)
(Puppet Master moves)
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| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
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| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks marked in {{color|red|red}} ignore invincibility frames.'''
| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} ignore invincibility frames.'''
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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| MiniBoss=<dfn>{{</dfn>
| MiniBoss=<dfn>{{</dfn>
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| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks marked in {{color|red|red}} ignore invincibility frames.'''
| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} ignore invincibility frames.'''
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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*'''Balloon Heart Throw:''' Pop 6 balloons to then unleash 6 8-bit heart-shaped attacks that continuously hitstun enemies.
*'''Balloon Heart Throw:''' Pop 6 balloons to then unleash 6 8-bit heart-shaped attacks that continuously hitstun enemies.
*'''Vortex Projectile''': Throw a homing spell that creates a vortex upon hitting an enemy that sucks enemies in.
*'''Vortex Projectile''': Throw a homing spell that creates a vortex upon hitting an opponent that sucks enemies in.
'''Note:'''
'''Note:'''
*The miniboss has 3 {{se||Freeze}} and 3 {{se||Conviction}} (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to avoid patterns.
*The miniboss has 3 {{se||Freeze}} and 3 {{se||Conviction}} (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to avoid patterns.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Teleport''' - Moves from one stage to another. Can also move from left to right and vice versa in the boss room.
|'''Teleport''' - Moves from one stage to another. Can also move from left to right and vice versa in the boss room.
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|[[File:Dunno.png|60px]]
|'''Paper Fan''' - Located in the area between the upper stage and the Paper Jump Pad. Should one come in contact with the fan, they get knocked down.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} ignore invincibility frames.'''
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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| '''Puppet Master''' - The master peeking in whose hands control the theater.
| '''Puppet Master''' - The master peeking in whose hands control the theater.
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*'''???:'''  
*'''{{color|red|Fist Slam}}''': Puppet Master will spawn his hand under you or on the side and perform a punching attack, dealing moderate damage. This attack happens throughout the entire dungeon, besides the boss room.
*'''{{color|red|Rage System}}''': Continuously using skills in this territory will enrage Puppet Master. The current rage meter can be checked in top middle of one's screen, below the default location of status effect indicators.
**If the meter reaches 100, Puppet Master gives out a random order to the affected individual in the form of a debuff that lasts 5 seconds, including actions such as "only move top/left/right", "do not use skills/potions", "do not use dash", or "do not move". The order will be indicated by a yellow warning below the rage bar.
***Should you fail the order, Puppet Master applies a debuff that continuously depletes your HP and MP (around -40% per second).
**The meter will fill up depending on the skill tier used.
***{{color|{{ColorSel|Skill|Active}}|[Active]|b=1}} skills will not have any effect on the bar.
***{{color|{{ColorSel|Skill|Tenacity}}|[Special Active: Tenacity]|b=1}} - +10 points
***{{color|{{ColorSel|Skill|Strength}}|[Special Active: Strength]|b=1}} - +15 points
***{{color|{{ColorSel|Skill|Bravery}}|[Special Active: Bravery]|b=1}} - +20 points
***{{color|{{ColorSel|Skill|Hyper}}|[Hyper Active]|b=1}} skills will cleanse the entire bar.
***{{color|{{ColorSel|Skill|Master}}|[Master Skills]|b=1}} will deplete the bar depending on the stage used.
****Stage 1: -40 points
****Stage 2: -60 points
****Stage 3: -80 points
****Stage 4: -100 points
**The system changes in the boss room:
***The rage bar will no longer be visible, Puppet Master will give out orders to you randomly instead.
****The yellow text also does not appear, so you have to check the debuff's icon or the status effect's tooltip.
***Failed orders do not give you a debuff that depletes HP/MP anymore, instead they apply another debuff that stacks up to 3 times.
***If 3 stacks of the debuff are reached, Puppet Master kills you instantly.
'''Note:'''
'''Note:'''
*Puppet Master cannot take damage but attacks from the background.
*Puppet Master cannot take damage but attacks from the background.