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===Enemy Stats=== | ===Enemy Stats=== | ||
The formulas for calculating enemy stats are: | The formulas for calculating enemy stats are: | ||
Base Defense = (D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M | Base Defense = FLOOR((D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M) | ||
*''FLOOR'' = This function rounds the input number down to the closest integer. | |||
*''D'' = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense. | *''D'' = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense. | ||
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | *''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | ||
*''M'' = 1.2 if Luto Mode, 1 otherwise | *''M'' = 1.2 if Luto Mode, 1 otherwise | ||
Max HP = FLOOR((340 + 60 × L) × (9.994 + 0.006 × H²) × L × | Max HP = FLOOR((340 + 60 × L) × (9.994 + 0.006 × H²) × L × M) | ||
*''FLOOR'' = This function rounds the input number down to the closest integer. | *''FLOOR'' = This function rounds the input number down to the closest integer. | ||
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | *''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | ||
*''H'' = A hidden HP base depending on the enemy | *''H'' = A hidden HP base depending on the enemy | ||
*'' | *''M'' = {{tt|Game mode multiplier| A function that determines an extra multiplier for certain game modes.<hr><p>Utilizes special formulas for the following:</p>• '''Secret Dungeon''': <pre>0.9 × (1.8 × ((H - 70) / 36)^(2.5) + 0.7)</pre>• '''Luto Mode''': <pre>0.9 * (1 × ((H - 70) / 36)^(3.5) + 1.5)</pre>Otherwise equals to 1.}} | ||
Attack = FLOOR((340 + 60 * L) * (0.98 + 0.02 * A) * L * M) | |||
*''FLOOR'' = This function rounds the input number down to the closest integer. | |||
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | |||
*''A'' = A hidden Attack Modifier depending on the enemy. Typically, enemies have equal Physical and Magical attack, but deal only one type of damage. | |||
*''M'' = 2 if Luto Mode, 1 otherwise | |||
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