Statistics

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Similar to many other games, characters have numerous customizable statistics that will affect their abilities in certain ways. These stats can be increased by equipping and socketing equipment, accessories, costumes, titles, pets, and through the use of certain skills. Some stats can also be increased with El Resonance and certain customizations.

List of Statistics

Stats 1.png Combat Stats

Combat Statistics are stats which determine your offensive performance in combat. Stats in this category have a direct effect on your Combat Power.

Name Effect Max
NA UK
MP MP, also known as Mana Points, is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to Mana Break. All characters start out with a default amount of 300 MP, but gain 400 MP through Class Passives. The exceptions to this are characters who possess an additional passive or a skill that increases Maximum MP: Oz Sorcerer gets it through Energy Discharge passive and Awakening, Metamorphy through Magical Makeup that comes from Makeup Enchant passive and Richter through Autosuggestion. N/A
Physical Attack Power Attack Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations. N/A
Magical Attack Power Magic Attack Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations. N/A
Critical Chance Critical Hit Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage. 100%
Critical Damage Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%. N/A
Maximize Devastation This stat that raises the lower limit of a character's Physical/Magical Attack Power range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.

If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range.
100%
Additional Damage Damage Bonus Also known as Add. Damage, this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. 102.5%
Damage Increase to Boss Monsters Damage to bosses ↑ Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. N/A
Polarize: Damage Dealt / Received Increased Polarisation: all hit damage ↑ Also known as Attack/Attacked Damage, this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword. 45%
Command Attack Damage Increase Combo damage ↑ This stat will increase the attack power of your basic commands. N/A
Active Skill Damage Increase Active skill damage ↑ Increases the amount of damage dealt when using Active Skills. N/A
Tenacity Skill Damage Increase Damage of Tenacity Skills ↑ Increases the amount of damage dealt when using Tenacity Skills. N/A
Strength Skill Damage Increase Damage from Strength Skills ↑ Increases the amount of damage dealt when using Strength Skills. N/A
Bravery Skill Damage Increase Damage from Transcendence Skills ↑ Increases the amount of damage dealt when using Bravery Skills. N/A
Hyperactive Skill Damage Increase Damage from Hyper Skills ↑ Increases the amount of damage dealt when using Hyper Active Skills. N/A
All Skill Damage Increase All skill damage ↑ Increases the amount of damage dealt when using any skill. N/A
Ignore Enemy Physical Defense Ignore enemy defence Ignores your enemies Physical Defense Power by a certain percentage. 20%
Ignore Enemy Magical Defense Ignore enemy magic defence Ignores your enemies Magical Defense Power by a certain percentage. 20%
Action Speed Attack Speed Action Speed increases the animation speed of attacks, entering Awakening Mode, and idle animations. 130%
Skill MP Cost Decrease MP consumption of skills ↓ Lowers the MP cost of using all skills. 35%
MP Recovery when attacking Increase MP gain on dealt hits ↑ Increases the amount of MP gained upon attacking enemies. 50%
MP Recovery when attacked Increase MP gain on dealt hits ↑ Increases the amount of MP gained upon being attacked by enemies. 50%
Active Skill Cooldown Decrease Active skill cooldown ↓ Decreases the cooldown time for Active Skills. 35%
Tenacity Skill Cooldown Decrease Tenacity skill cooldown ↓ Decreases the cooldown time for Tenacity Skills. 35%
Strength Skill Cooldown Decrease Strength skill cooldown ↓ Decreases the cooldown time for Strength Skills. 35%
Bravery Skill Cooldown Decrease Transcendence skill cooldown ↓ Decreases the cooldown time for Bravery Skills. 35%
Awakening Charge Speed Increase / DP Gain Power Boost Charge Speed / DP Charge ↑ Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.

For players playing Add, this stat is replaced with the DP Gain stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked.
50%
Awakening Duration Increase / DP Cost Power Boost Duration ↑ / DP Consumption ↓ Increases the duration of the player's Awakening.

For players playing Add, this stat is replaced with the DP Cost stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode.
40%


Stats 2.png Defensive Stats

Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power.

Name Effect Max
NA UK
HP HP, also known as Hit Points is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle. 50%
Physical Defense Power Defence Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage. N/A
Magical Defense Power Magic Defence Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. N/A
Damage Reduction Damage Resistance Damage Reduction, sometimes referred to as Red. Damage, absorbs the amount of damage taken by a certain percentage. 45%
Damage Decrease from Boss Monsters Damage taken from bosses ↓ Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. 45%
Recovery Item Effect Increase Recovery Item Effect ↑ Increases the effectiveness of consumable recovery items. N/A


Stats 3.png Miscellaneous Stats

The following stats have no direct influence on your Combat or Defensive Power. However, they offer other useful stats which can greatly improve your gameplay experience.

Name Effect Max
NA UK
EXP Gain Increase EXP gain ↑ Determines the rate in which you gain EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. N/A
ED Gain Increase ED gain ↑ Increases the amount of ED you gain upon defeating enemies. The default value is 0%, which will earn you ED at your server's default rate. It can be increased in order to earn ED faster. N/A
Item Drop Rate Increase Item drop rate ↑ Affects the probability of obtaining additional item drops from monsters. This stat does not actually affect the rate at which items drop, but merely adds a chance to obtain more drops in addition to regular drops.

This stat does NOT affect item drops in special dungeons, event dungeons, or raids.
N/A
Moving Speed Movement speed Increases the character's walk/dash speed. 130%
Jump Speed Jump power Increases the speed and height of the character's jump. 130%
Adaptation Adaptability Helps you adapt to the harsh environments of the dungeon and partially negate the stat decrease, regaining some of your Power. 45%


Unlisted Stats

Stats that exist in-game and can be increased, but are not listed on your character's detailed stat listing.

Name Effect Max
Pet Attack Power Increase Increases the amount of damage dealt by Pet Attacks. N/A
Stage 1 Master Skill Damage Increase Increases the amount of damage dealt when activing Stage 1 Master Skills. N/A
Stage 2 Master Skill Damage Increase Increases the amount of damage dealt when activing Stage 2 Master Skills. N/A
Stage 3 Master Skill Damage Increase Increases the amount of damage dealt when activing Stage 3 Master Skills. N/A
Stage 4 Master Skill Damage Increase Increases the amount of damage dealt when activing Stage 4 Master Skills. N/A
Passive Skill Damage Increase Increases the amount of damage dealt when activing Passive Skills. N/A
Pet Skill Damage Increase Increases the amount of damage dealt when using Pet Skills. N/A
Mount Skill Damage Increase Increases the amount of damage dealt when using Mount Skills. N/A
Special Effect Damage Increase Increases the amount of damage dealt when activing Special Effects. N/A
Pet Skill MP Cost Decrease Lowers the MP cost of using Pet Skills. N/A
Encourage Duration Increase Increases the duration for Encourage Skills. N/A
Stage 1 Master Skill Cooldown Decrease Decreases the cooldown time for Stage 1 Master Skills. N/A
Stage 2 Master Skill Cooldown Decrease Decreases the cooldown time for Stage 2 Master Skills. N/A
Stage 3 Master Skill Cooldown Decrease Decreases the cooldown time for Stage 3 Master Skills. N/A
Stage 4 Master Skill Cooldown Decrease Decreases the cooldown time for Stage 4 Master Skills. N/A
Encourage Cooldown Decrease Decreases the cooldown time for Encourage Skills. N/A
Recovery Item Cooldown Decrease Decreases the cooldown time of consumable recovery items. 30%
Stage 1 Master Skill Size Increase Increases the skill size for Stage 1 Master Skills. N/A
Stage 2 Master Skill Size Increase Increases the skill size for Stage 2 Master Skills. N/A
Stage 3 Master Skill Size Increase Increases the skill size for Stage 3 Master Skills. N/A
Stage 4 Master Skill Size Increase Increases the skill size for Stage 4 Master Skills. N/A
Character MP Recovery when Pet Skill Used Recovers a certain amount of your MP whenever a Pet Skill is used. N/A
Double Attack Chance Increase Increases the chance of Double Attack. This effect does another hit from the hit that activated it, meaning a 100% hit will do another 100% hit, this effect also works on actives. N/A
Critical Damage Received Affects the amount of damage received from Critical attacks. Increasing this stat will cause critical hits from your opponent to deal more damage, while decreasing it will make them deal less damage. N/A
Critical Chance Resistance Reduces the chance of being hit by Critical attacks. N/A
Additional Damage Received Affects the amount of damage received based on your opponent's Additional Damage stat. Increasing this stat will cause you to take more damage this way, while decreasing it will cause you to take less damage. N/A
Additional Damage Resistance Reduces the chance of receiving Additional Damage from attacks. N/A
MP Recovery when entering mana regeneration state Increase Increases the amount of MP gained upon entering mana regeneration state. N/A
Debuff Effect Duration Decreases the duration of debuff effect. N/A
Damage upon attacking an enemy with 30% HP or less Increases the amount of damage dealt when attacking an enemy with 30% HP or less. N/A
Damage upon attacking an enemy with 50% HP or higher Increases the amount of damage dealt when attacking an enemy with 50% HP or higher. N/A
Damage upon attacking an enemy with 50% HP or less Increases the amount of damage dealt when attacking an enemy with 50% HP or less. N/A
Damage against Knocked-down mobs Increase the amount of damage dealt when an enemy is knocked-down. N/A
Damage received when 30% HP or less Reducing the amount of magical damage taken by a certain percentage when 30% HP or less. 50%
Skill Cooldown Time upon defeating a Supreme Monster Decreases the cooldown time when defeating a Supreme Monster. N/A
Damage increase in proportion to HP lost Increases the amount of damage dealt when HP lost. N/A
Repair Cost Discount the repair cost. 70%
Bite Time Decrease Decreases the time between attempted catches. N/A
Bite Success Rate Increase Increases the chances of a successful catch. N/A
Fishing Life Stamina Consumption Decrease Decreases the amount of Life Stamina consumed while fishing. N/A
Fishing Equipment Durability Reduce Rate Decrease Decreases the amount of durability consumed by your rod and tools while fishing. N/A
Expedition ED Cost Decrease Decreases the amount of ED cost during pet expedition. N/A
Expedition Mission Duration Decrease Decreases the time during pet expedition. N/A
Expedition Life Stamina Cost Decrease Decreases the amount of Life Stamina consumed while pet expedition. N/A
Expedition Mission Success Rate Increase Increases the chances of a successful expedition mission. N/A
Master Artifact EXP Increase Determines the rate in which you gain Master Artifact EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. N/A


Deleted Stats

A list of stats that were around in older versions of the game, and are no longer used.

Name Effect Max
Accuracy Increases the chance of successfully landing an attack on an enemy. 30%
Evasion Increase the chances of completely dodging an attack from an enemy. 30%
Specialization A The Specialization stats are special stats that augment the player's character-exclusive system. The effects given are dependent on the player's character. This stat is separated into two: Specialization A and Specialization B. N/A
Specialization B N/A


Stat Calculations

Base Stats

The formulas for calculating base stats are:

Base HP = (Level × 1500 + 8500) × BCM
  • Level = Your character's current level
  • BCM = Base HP Class Modifier of your base class
Base Attack/Defense = ((Level - 1) × 0.1125 + 4) ×  (BCM + ICM)
  • Level = Your character's current level
  • BCM = Base Attack/Defense Class Modifier of your base class
  • ICM = Incremental Attack/Defense Class Modifier of your base class

Class Modifiers

List of Class Modifiers
{{
Class Physical Attack Magical Attack Physical Defense Magical Defense HP
Base Incremental Base Incremental Base Incremental Base Incremental Base Incremental
Knight 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Lord Knight 114.0 66.0 29.0 51.0 13.20 13.80 11.50 13.50 1.00 1.25
Knight Emperor 182.0 78.0 29.0 51.0 20.00 15.00 20.00 15.00 1.00 2.50
Rune Slayer 29.0 51.0 122.5 67.5 8.95 13.05 13.20 13.80 1.00 1.25
Rune Master 29.0 51.0 190.5 79.5 15.75 14.25 21.70 15.30 1.00 2.50
Infinity Sword 131.0 69.0 29.0 51.0 11.50 13.50 8.95 13.05 1.00 1.25
Immortal 190.5 79.5 29.0 51.0 21.70 15.30 15.75 14.25 1.00 2.50
Magician 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Elemental Master 29.0 51.0 114.0 66.0 11.50 13.50 13.20 13.80 1.00 1.25
Aether Sage 29.0 51.0 182.0 78.0 20.00 15.00 20.00 15.00 1.00 2.50
Void Princess 29.0 51.0 114.0 66.0 13.20 13.80 11.50 13.50 1.00 1.25
Oz Sorcerer 29.0 51.0 190.5 79.5 13.20 13.80 24.25 15.75 1.00 2.50
Dimension Witch 131.0 69.0 29.0 51.0 11.50 13.50 8.95 13.05 1.00 1.25
Metamorphy 190.5 79.5 29.0 51.0 17.45 14.55 20.00 15.00 1.00 2.50
Ranger 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Wind Sneaker 122.5 67.5 29.0 51.0 7.25 12.75 15.75 14.25 1.00 1.25
Anemos 190.5 79.5 29.0 51.0 13.20 13.80 24.25 15.75 1.00 2.50
Grand Archer 29.0 51.0 114.0 66.0 11.50 13.50 13.20 13.80 1.00 1.25
Daybreaker 29.0 51.0 182.0 78.0 17.45 14.55 21.70 15.30 1.00 2.50
Night Watcher 114.0 66.0 29.0 51.0 13.20 13.80 11.50 13.50 1.00 1.25
Twilight 190.5 79.5 29.0 51.0 20.00 15.00 17.45 14.55 1.00 2.50
Taker 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Blade Master 131.0 69.0 29.0 51.0 13.20 13.80 7.25 12.75 1.00 1.25
Furious Blade 190.5 79.5 29.0 51.0 20.00 15.00 17.45 14.55 1.00 2.50
Reckless Fist 29.0 51.0 114.0 66.0 11.50 13.50 13.20 13.80 1.00 1.25
Rage Hearts 29.0 51.0 182.0 78.0 21.70 15.30 17.45 14.55 1.00 2.50
Veteran Commander 29.0 51.0 131.0 69.0 7.25 12.75 13.20 13.80 1.00 1.25
Nova Imperator 29.0 51.0 190.5 79.5 17.45 14.55 20.00 15.00 1.00 2.50
Another Code 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Code: Nemesis 29.0 51.0 114.0 66.0 17.45 14.55 7.25 12.75 1.00 1.25
Code: Ultimate 29.0 51.0 182.0 78.0 24.25 15.75 15.75 14.25 1.00 2.50
Code: Empress 122.5 67.5 29.0 51.0 11.50 13.50 11.50 13.50 1.00 1.25
Code: Esencia 182.0 78.0 29.0 51.0 20.00 15.00 20.00 15.00 1.00 2.50
Code: Battle Seraph 29.0 51.0 122.5 67.5 7.25 12.75 15.75 14.25 1.00 1.25
Code: Sariel 29.0 51.0 190.5 79.5 13.20 13.80 24.25 15.75 1.00 2.50
Guardian 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Iron Paladin 122.5 67.5 29.0 51.0 15.75 14.25 7.25 12.75 1.00 1.25
Comet Crusader 182.0 78.0 29.0 51.0 17.45 14.55 17.45 14.55 1.00 2.50
Deadly Chaser 29.0 51.0 131.0 69.0 8.95 13.05 11.50 13.50 1.00 1.25
Fatal Phantom 29.0 51.0 182.0 78.0 17.45 14.55 21.70 15.30 1.00 2.50
Tactical Trooper 29.0 51.0 122.5 67.5 13.20 13.80 8.95 13.05 1.00 1.25
Centurion 29.0 51.0 182.0 78.0 20.00 15.00 20.00 15.00 1.00 2.50
Little Xia 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Sakra Devanam 114.0 66.0 29.0 51.0 17.45 14.55 7.25 12.75 1.00 1.25
Apsara 182.0 78.0 29.0 51.0 20.00 15.00 20.00 15.00 1.00 2.50
Yama Raja 29.0 51.0 114.0 66.0 13.20 13.80 11.50 13.50 1.00 1.25
Devi 29.0 51.0 190.5 79.5 17.45 14.55 20.00 15.00 1.00 2.50
Asura 122.5 67.5 29.0 51.0 11.50 13.50 11.50 13.50 1.00 1.25
Shakti 190.5 79.5 29.0 51.0 20.00 15.00 17.45 14.55 1.00 2.50
Free Knight 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Grand Master 114.0 66.0 29.0 51.0 13.20 13.80 11.50 13.50 1.00 1.25
Empire Sword 182.0 78.0 29.0 51.0 20.00 15.00 20.00 15.00 1.00 2.50
Blazing Heart 29.0 51.0 122.5 67.5 8.95 13.05 13.20 13.80 1.00 1.25
Flame Lord 29.0 51.0 190.5 79.5 15.75 14.25 21.70 15.30 1.00 2.50
Crimson Avenger 131.0 69.0 29.0 51.0 11.50 13.50 8.95 13.05 1.00 1.25
Bloody Queen 190.5 79.5 29.0 51.0 21.70 15.30 15.75 14.25 1.00 2.50
Tracer 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Lunatic Psyker 29.0 51.0 122.5 67.5 11.50 13.50 11.50 13.50 1.00 1.25
Doom Bringer 29.0 51.0 190.5 79.5 18.30 14.70 18.30 14.70 1.00 2.50
Mastermind 122.5 67.5 29.0 51.0 11.50 13.50 11.50 13.50 1.00 1.25
Dominator 190.5 79.5 29.0 51.0 13.20 13.80 24.25 15.75 1.00 2.50
Diabolic Esper 29.0 51.0 131.0 69.0 7.25 12.75 13.20 13.80 1.00 1.25
Mad Paradox 29.0 51.0 190.5 79.5 17.45 14.55 20.00 15.00 1.00 2.50
Demon Power 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Noblesse 29.0 51.0 114.0 66.0 11.50 13.50 13.20 13.80 1.00 1.25
Innocent 29.0 51.0 182.0 78.0 17.45 14.55 21.70 15.30 1.00 2.50
Dreadlord 114.0 66.0 29.0 51.0 13.20 13.80 11.50 13.50 1.00 1.25
Catastrophe 182.0 78.0 29.0 51.0 21.70 15.30 17.45 14.55 1.00 2.50
Demonio 131.0 69.0 29.0 51.0 7.25 12.75 13.20 13.80 1.00 1.25
Diangelion 190.5 79.5 29.0 51.0 11.50 13.50 25.95 16.05 1.00 2.50
Jamming 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Storm Trooper 131.0 69.0 29.0 51.0 11.50 13.50 13.20 13.80 1.00 1.25
Tempest Burster 182.0 78.0 29.0 51.0 20.00 15.00 20.00 15.00 1.00 2.50
Crimson Rose 114.0 66.0 29.0 51.0 15.75 14.25 7.25 12.75 1.00 1.25
Black Massacre 182.0 78.0 29.0 51.0 17.45 14.55 21.70 15.30 1.00 2.50
Freyja 29.0 51.0 114.0 66.0 13.20 13.80 11.50 13.50 1.00 1.25
Minerva 29.0 51.0 182.0 78.0 20.00 15.00 20.00 15.00 1.00 2.50
Optimus 29.0 51.0 112.5 67.5 8.95 13.05 13.20 13.80 1.00 1.25
Prime Operator 29.0 51.0 182.0 78.0 20.00 15.00 20.00 15.00 1.00 2.50
Ain 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Arme Thaumaturgy 131.0 69.0 29.0 51.0 11.50 13.50 8.95 13.05 1.00 1.25
Richter 190.5 79.5 29.0 51.0 17.45 14.55 20.00 15.00 1.00 2.50
Erbluhen Emotion 29.0 51.0 114.0 66.0 13.20 13.80 11.50 13.50 1.00 1.25
Bluhen 29.0 51.0 182.0 78.0 20.00 15.00 20.00 15.00 1.00 2.50
Apostasia 29.0 51.0 122.5 67.5 7.25 12.75 15.75 14.25 1.00 1.25
Herrscher 29.0 51.0 190.5 79.5 17.45 14.55 20.00 15.00 1.00 2.50
Laby 29.0 51.0 29.0 51.0 7.25 12.75 7.25 12.75 1.00 0.00
Rumble Pumn 114.0 66.0 29.0 51.0 13.20 13.80 11.50 13.50 1.00 1.25
Eternity Winner 190.5 79.5 29.0 51.0 20.00 15.00 17.45 14.55 1.00 2.50
Shining Romantica 29.0 51.0 122.5 67.5 7.25 12.75 15.75 14.25 1.00 1.25
Radiant Soul 29.0 51.0 182.0 78.0 15.75 14.25 24.25 15.75 1.00 2.50
Daydreamer 122.5 67.5 29.0 51.0 15.75 14.25 7.25 12.75 1.00 1.25
Nisha Labyrinth 190.5 79.5 29.0 51.0 15.75 14.25 21.70 15.30 1.00 2.50
}}

Skill Damage

The formula for calculating Skill Damage is:

Skill Damage = (1 + ASD) × (1 + STD + SSD) × (1 + STSD)
  • ASD = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories
  • STD = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery)
  • SSD = Sum of all increase in damage towards a specific Skill due to the effect of a Destruction El Tear or certain passive skills
  • STSD = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from old Heroic/Elrianode Gloves.

Critical Damage

The formula for calculating Critical Damage is:

Critical Damage = ((1.5 + AI) × (1 + MI) + EI) × DI
  • AI = Sum of all additive increase in Critical Damage from passives and buffs
  • MI = Multiplicative increase in Critical Damage from passives and buffs
  • EI = Sum of all increase in Critical Damage from equipment and accessories
  • DI = Sum of all increase in Critical Damage from debuffs

Additional Damage

The formula for the Additional Damage stat is:

Additional Damage = A × 0.5 × S × P
  • A = Attack Stat
  • S = Percentage of Additional Damage stat
  • P = Damage percentage of Attack

Enemy Stats

The formula for calculating enemy stats are:

Base Defense = (D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M
  • D = A hidden Defense Modifier depending on the enemy, usually between 0 and 3. Mostly identical between Physical and Magical Defense.
  • L = The enemy's level
  • M = 1.2 if Luto Mode, 1 otherwise



Updates

Date Changes
KR NA PvE PvP
03/28/2019 03/27/2019
  • Damage received when 30% HP or less stat now capped to 50%.
07/18/2019 07/17/2019
  • Fixed issue where the cap of Repair Cost stat (10%) would not work.
  • Repair Cost stat now capped to 70%.
06/04/2020 07/01/2020
  • Adaptation stat now capped to 45%.
  • Polarize stat now capped to 45%.
07/02/2020 08/12/2020
  • Recovery Item Cooldown stat now capped to 30%.
07/16/2020 08/12/2020
  • Combat Power is no longer affected by Recovery Item Effect stat.


General Guides
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