Magnetic Guard: Difference between revisions

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! rowspan=2 | Mode !! colspan=4 | {{se|285|Magnetic Guard||pb}} !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=4 | {{se|285|Magnetic Guard||pb}} !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown
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! Magical Attack <br>Power Increase !! Received Damage<br>Decrease !! Special Active Skill<br>Cooldown Speed !! Duration
! Magical Attack <br>Power Increase !! Received Damage<br>Decrease {{Stat|m}} !! Special Active Skill<br>Cooldown Speed !! Duration
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| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
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== Tips and Details ==
== Tips and Details ==
*Received Damage Decrease is multiplicative.
*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies.
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies.
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