Sunken Holy Ground: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 112: Line 112:
*'''{{color|red|Crush}}:''' Jump high up to then descend, dealing a lot of damage to players in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''{{color|red|Crush}}:''' Jump high up to then descend, dealing a lot of damage to players in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. (See: ''Obstacles'')
*'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. (See: ''Obstacles'')
**When the stage is cleared, players must immediately move onto the boss stage, otherwise they will be executed.
*'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed.
*'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed.
*'''{{color|red|Blackout}}:''' The second ultimate attack. All party members are inflicted with {{Se|830|2=Abyss Darkness|4=ed}} for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs.   
*'''{{color|red|Blackout}}:''' The second ultimate attack. All party members are inflicted with {{Se|830|2=Abyss Darkness|4=ed}} for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs.