Sunken Holy Ground

From Elwiki
Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Sunken Holy Ground

Sunken Holy Ground.

Description
The demonic energy of the Abyss overflows. They feel like they're heading to their graves but cannot stop. If Ran is not stopped now, there will be no next time.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

2,500,000

Entry Requirements
{{ }}
Dungeon Layout
Details
{{
  • Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 10% chance to resist your critical hits.
}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Attacks highlighted in red bypass invincibility frames.
Abyssal Incense - A magical device summoned by the Abyss Worshipper.
Abyssal Altars (Phase 1) - Four objects located in the corners of the Abyss Worshipper stage. Their attacks will inflict various debuffs on players.
  • Toggle: Players can activate or deactivate altars by simply hitting them with normal attacks (Commands/Active Skills/Pet/Proc Effects). When active, altars will perform Orb Release. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
  • Orb Release: Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied.
Altar Status Effect per Stack Max. Stacks Duration
Left Top  Enemy DebuffDulled BladeEnemy DebuffDulled Blade Physical/Magical Attack -2% 50 30 Seconds
Right Top  Enemy DebuffCorroding ArmorEnemy DebuffCorroding Armor Physical/Magical Defense -2% 50 30 Seconds
Left Bottom  Enemy DebuffShortness of BreathEnemy DebuffShortness of Breath Max HP -4% 20 30 Seconds
Right Bottom  Enemy DebuffLethargyEnemy DebuffLethargy Max MP -10 30 5 Seconds

(All stacks are lost after the duration is over.)

  • Fanatic Light: The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam, rapidly charging their gauge. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive  Enemy DebuffFanatic LightEnemy DebuffFanatic Light, increasing damage taken from the attack by 10% per stack.
  • Berserk: When the gauge reaches 100%, the altar will perform uncontrollable mass Orb Release and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. (Fanatic Light can still increase the gauge and prolong the Berserk state)

Note:

  • It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease and HP Decrease) in order to keep their gauge percentage low early on.
  • You should never let the altars go Berserk.
  • It is recommended to let the healer/tank deal with the Fanatic Light pattern, as the attack can get insanely strong. In some cases, taking turns with another party member might work as well. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so.
Abyssal Door (Blue) - A portal to another dimension where players must heal the Abyssal Altar in order to destroy it.

Note:

  • You can also heal the altar by using certain skills that provide party healing (such as Moon's Origin) or consumables like Light Orbs.
Abyssal Door (Purple) - A portal to another dimension where players must destroy three kinds of Abyssal Altars.
  • Orb Release: Periodically fire multiple orbs that apply  Enemy DebuffShortness of BreathEnemy DebuffShortness of Breath per hit.

Note:

  • The altars can be debuffed, which can be helpful to deal with their high defense.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Attacks highlighted in red bypass invincibility frames.

Abyss Worshipper - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.

  • Chain Strike: Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
  • Teleport: Teleports to an enemy across the map.
  • Abyss Swamp: Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through  Enemy DebuffAbyss SwampEnemy DebuffAbyss Swamp. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
  • Abyssal Incense: Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time.
  • Rope of Confession: The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will be immediately teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.
    •  Enemy DebuffAbyssEnemy DebuffAbyss: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.

Note:

  • It is recommended to stay in more or less the same spot as your party members in order to avoid the boss teleporting through the map.
  • Currently active Cooldown Acceleration effects will increase the effectiveness of Abyss Swamp.
  • The only HP recovery method for the Rope of Confession pattern is normal or forced Awakening with the Guardian of Secret Closed Space title equipped to proc the Fever effect.
  • The Tenebrous Barrier effect can also be useful to increase survivability during Rope of Confession.
Abyss Fanatic - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
  • Ambush: Perform a spider leg strike in front, pushing and launching party members on the way. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
  • Sticky Spider Web: Attach a mark to a random player through  Enemy DebuffSticky Spider WebEnemy DebuffSticky Spider Web. After a while, spawn an Abyssal spider web on the player that will continuously heal the boss in range.
  • Unknown Mark: Target one random player through  Enemy DebuffUnknown MarkEnemy DebuffUnknown Mark and send out a homing missile after them. If the missile comes in contact with the marked individual, it deals a lot of damage to everyone in range, while also inflicting  Enemy DebuffSilenceEnemy DebuffSilence.
  • Crush: Jump high up to then descend, dealing a lot of damage to players in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down). Will only be performed if a party member is away from the boss.
  • Abyssal Door: A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. When the boss reaches 150 bars, two kinds will be spawned at once, but only one needs to be cleared to pass the pattern. (See: Obstacles)
    • When the stage is cleared, players must immediately move onto the boss stage, otherwise they will be executed.
  • Spider Web Explosion: The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed. Every time this move is performed, the number of explosions will increase exponentially. (Max. 8 times)
  • Blackout: The second ultimate attack. All party members are inflicted with  Enemy DebuffAbyss DarknessEnemy DebuffAbyss Darkness for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs.
    • Players must find and defeat Abyssal Incense spawned across the map.
    • If a Special Active skill other than Active/Hyper Active/Master skill is used, the boss will Assault that person and anyone else in range.
    • If the party does not make it in time, everyone gets killed and the dungeon fails.
    •  Enemy DebuffAbyssEnemy DebuffAbyss: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.

Note:

  • Overlapping with the Spider Web Explosions is deadly, but it can be avoided with Resurrection effects and skills.
  • The Spider Web Explosion sections can only light up in a 180° radius.
  • Unknown Mark only deals one hit of normal damage, so death by that can also be avoided, for example with high Damage Reduction effects like Blanket Authority. The missile can also be stopped in place by simply facing towards it.
  • Try to stay away from the boss during Blackout in case someone accidentally casts a non-Active skill.
  • Right before Blackout happens, you can use a skill with a full map range (such as Märchen) to wipe out all incense and clear the pattern. This will not cause any punishment.
  • Sticky Spider Web will ocassionally desync, causing an immediate explosion. This explosion will not heal the boss, unless it happened on the host's side. (The normal pattern still happens)
  • Abyssal Incense during Blackout can be debuffed. (Keep in mind that it can't be hit by Wind Orbs due to the item dealing special attack damage.)
  • Possible bug: for some reason, in case of failure during Blackout, one can use Elrian Clock in air to avoid the instant death. The boss might also spawn Abyssal Door that you cannot enter, granting it a heal.

}}

}}
Defense
{{ {{
Monster Name Defense (Raw) Defense (Percentage)

Abyss Worshipper

21883
83.91%
Abyss Fanatic}}
}}
Dialogue
  • Vasili: I'll go first and leave a trail. Keep your eyes open.
  • Lu: Ugh, Abyss Worshippers! Even here...
  • Red Demon King's Eye: Oh? Lu, do you see those altars?
  • Red Demon King's Eye: Demonic energy is gathering there. We should keep an eye on those.

  • Abyss Worshiper: ...eno eht ton era uoy.
  • Abyss Worshiper: ysae eb tnow ti tub... pots ton lliw ew.
{{
Image Name Boss Character Stats Set Effects
Abyssal Incense
Abyssal Incense
Abyssal Incense
Abyss Worshipper
Common

Accessory (Support Unit):
▪ Adaptation +3% (Max 55%)
▪ When awakened, decrease Physical/Magical Defense and Action Speed of enemies within range by 15% for 30 seconds. (Cooldown: 30 seconds) (Does not stack with Demonic Eye) (Dungeon)
▪ When awakened, decrease Action Speed of enemies within range by 13% for 15 seconds. (Cooldown: 30 seconds) (Does not stack with Demonic Eye) (Match)

Sharp Abyss Set:

2 Pieces:

  • Awakening Duration +10%
  • Damage Increase to Boss Monsters +5% (Dungeon)
  • All Resistance +50

3 Pieces:

  • Deals additional continuous damage that is 3.0% of damage upon attack for 3 sec. (Dungeon)
  • Polarize +3% (Max 55%) (Dungeon)
}}
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
08/04/2022 08/31/2022
  • Sunken Holy Ground added.
08/11/2022 8/31/2022
  • Phase 1:
    • Altar of Connection pattern debuff duration decreased.
  • Phase 2:
    • Decreased defense of Abyssal Incense summoned during the Blackout pattern.
    • Spider Web Explosion frequency decreases in proportion to the number of explosions.
    • Boss cannot perform Blackout and Abyssal Altar for some time after Spider Web Explosion.
    • Fixed an issue where certain characters could avoid the Spider Web Explosion pattern in certain abnormal locations.
09/11/2022 9/28/2022
  • Abyss Fanatic and Abyss Worshipper defense and HP reduced.
  • Abyss Worshipper's Altar Connection pattern damage decreased.
  • Abyss Fanatic will not be able to jump into the Blackout pattern right after targeting.
  • Abyssal Door projectile graphics have been optimized for performance.
  • Abyss Swamp disappearing slower due to time stop fixed.
01/19/2023 02/15/2023
    • Abyss Fanatic and Abyss Worshipper defense reduced.
    • Decreased defense of Abyssal Altars during the Abyssal Door mechanic.
}}
Alternative Names
{{
Server Name Translation
South Korea 매몰된 성전 Buried Temple
China (Simplified Chinese) 被埋没的神殿 Buried Temple
}}


  • Region 19~20
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous