Obelisk: Difference between revisions

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{| class="colortable-Lithia" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Lithia" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! rowspan="2" |Mode!! rowspan="2" | Strike (Physical) !! colspan="2" | {{se||Obelisk}} !! rowspan="2" |Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown
! rowspan="2" |Mode!! rowspan="2" | Strike (Physical) !! colspan="2" | {{se|1035|Obelisk}} !! rowspan="2" |Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown
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!Special Active Skills Damage Increase {{stat|m}} !! Duration
!Special Active Skills Damage Increase {{stat|m}} !! Duration
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*Max damage assumes 3 active '''Obelisks'''.
*Max damage assumes 3 active '''Obelisks'''.
*Damage calculations assume single target.
*Damage calculations assume single target.
*Damage calculations do not include {{se||Obelisk}} buff.
*Damage calculations do not include {{se|1035|Obelisk}} buff.
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*This skill has three 'charges'. When the skill is used, one charge will be consumed and the cooldown time of 13 seconds must pass before the charge is refreshed. As a result, it would take 39 seconds total to refresh all three charges.
*This skill has three 'charges'. When the skill is used, one charge will be consumed and the cooldown time of 13 seconds must pass before the charge is refreshed. As a result, it would take 39 seconds total to refresh all three charges.
**However, every charge consumes MP: a total of 600 MP is required to place down 3 Obelisks.
**However, every charge consumes MP: a total of 600 MP is required to place down 3 Obelisks.
*The {{se||Obelisk}} buff is refreshed every time the skill is cast.
*The {{se|1035|Obelisk}} buff is refreshed every time the skill is cast.
**Exiting the area around the Obelisk and re-entering will not refresh the buff.
**Exiting the area around the Obelisk and re-entering will not refresh the buff.
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