Berthe (Altar of Invocation): Difference between revisions

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| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past.
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*'''Prohibiting Howl:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for 30 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack.
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]'''
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]'''
**<font color=red>Red:</font> '''[[:Category: Bravery Skills|Bravery]]'''
*<font color=red>'''Howl:'''</font> If the currently designated skill tier(s) are used by any player, Berthe will become immune and send out a howl across the battlefield, instantly killing everyone. Anyone that survives the howl through revival effects will be inflicted with '''Silence'''.
*<font color=red>'''Claw Strikes:'''</font> Berthe slashes at a player up to two times with his claws.
*<font color=red>'''Ice Carve:'''</font> After performing '''Claw Strikes''', Berthe will sometimes smash the ground to send out a wave of ice in front, launching players away.
*<font color=red>'''Breath:'''</font> Berthe charges up an icy breath, before firing it at players ahead while slowly arcing the beam upward. Players hit by the beam will be frozen in place, but can rapidly tap left and right to break free. Berthe will take reduced damage during this attack.
*<font color=red>'''Ground Slam:'''</font> Slam the ground a few times before perform a big slam which covers the entire ground.
*<font color=red>'''Ice Pillars:'''</font> Berthe smashes the ground and makes several ice pillars appears from the ground, inflicting [[Status Effects|Frostbite]] on hit. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it does not remain on the field afterward.
*<font color=red>'''Big Ice Pillars:'''</font> A more powerful version of the Ice Pillars attack, create much large ice pillars, inflicting [[Status Effects|Frostbite]] on hit. Will sometimes perform this after normal Ice Pillar.
*<font color=red>'''Chained Beam:'''</font> Berthe will jump into the background and charge a powerful beam which covers the whole map. Several players will begin to glow then momentarily be chained up with a barrier aura around them, rendering them inactive and the chains must be destroyed to free the player. However, the remaining players must stand in the barriers of the chained players in order avoid taking damage. The barriers will not disappear after the attack is over. Berthe will return to the stage with a ground wide slam.
**Players must keep at least one player chained before the Berthe's attacks, but optimally with minimum HP left in the chain to free them soon after the attack in complete.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight.
*Upon reaching 200x HP and any time afterwards, Berthe will perform the '''Prohibiting Howl''', targeting two skill tiers at once. The previous howl's effect will be cleared.
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