Gun Dance/ModA: Difference between revisions

I forgor about the skill renewal.
m (Text replacement - "{{ADSquareSkill}}" to "")
(I forgor about the skill renewal.)
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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== Total Damage ==
== Total Damage ==
{{Damage
===Cancel===
{{Damage|true|Rose
|dmg=759, 9274
|dmg=759, 9274
|pvp_dmg=230, 1001
|pvp_dmg=230, 1001
|hits=8, 1
|hits=1, 1
|hits_max=10, 1
|avg_hits=8, 1
|passive1=ECP System
|append=1, Over Strike
|heavy=true
|heavy=true
|passive1=ECP System
|passive2=Revolver Mastery
|alias1=Over Strike
|prefix=cancelkick
}}
}}
*Damage calculations range from 1~10 hits of '''Random Fire'''.
*Average assumes 8 '''Random Fire''' hits and 1 hit of '''Kick'''.


{{Damage
===Full===
{{Damage|true|Rose
|dmg=759
|dmg=759
|pvp_dmg=230
|pvp_dmg=230
|hits=11
|hits=11
|passive1=ECP System
|append=1, Over Strike
|heavy=true
|heavy=true
|passive1=ECP System
|passive2=Revolver Mastery
|alias1=Over Strike
|prefix=nokick
}}
}}
 
*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
!  Cancel !! Full !! Cancel !! Full !! Cancel !! Full !! Cancel!! Full
|-
| {{PvE}}
| {{#var: cancelkick_total_damage}} || {{#var: nokick_total_damage}}
| {{#var: cancelkick_total_damage_heavy}} || {{#var: nokick_total_damage_heavy}}
| {{#var: cancelkick_total_damage_passive1}} || {{#var: nokick_total_damage_passive1}}
| {{#var: cancelkick_total_damage_heavy_passive1}} || {{#var: nokick_total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: cancelkick_total_damage_pvp}} || {{#var: nokick_total_damage_pvp}}
| {{#var: cancelkick_total_damage_heavy_pvp}} || {{#var: nokick_total_damage_heavy_pvp}}
| {{#var: cancelkick_total_damage_passive1_pvp}} || {{#var: nokick_total_damage_passive1_pvp}}
| {{#var: cancelkick_total_damage_heavy_passive1_pvp}} || {{#var: nokick_total_damage_heavy_passive1_pvp}}
|}
*'''Cancel''' damage assumes 8 '''Random Fire''' hits with '''Kick'''.
*'''Full''' damage assumes 11 '''Random Fire''' hits without '''Kick'''.
<br>
<br>


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*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''.
*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''.
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills.
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills.
<br>
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|lIQag0Sa4M8|300}}
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead.
|}
<br>
<br>


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*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' will ignore defense.}}
*{{buff|'''Kick''' will ignore defense.}}
|-
| 04/25/2024 || - || colspan=2 align="left" |
*Skill features changed.
|}
|}
<br>
<br>
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