Mecha Drop/ModA: Difference between revisions

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m (Text replacement - "<!-- Approx 05/22/2024-->" to "05/22/2024")
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Drop Explosion (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! Mode !! Drop Explosion (Magical) !! Max Hits !! MP Usage !! Cooldown
|-
|-
! {{tt|Per Cluster|Cannot overlap. See [[#Tips and Details]].}} !! Cluster Count
| {{PvE}} || 1190% || rowspan=2 | 16 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| {{PvE}} || 876% || rowspan=2 | 6 || rowspan="2" | 3 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvP}} || 476%
|-
| {{PvP}} || 262%
|}
|}
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== Total Damage ==
== Total Damage ==
{{DamagePatch
{{Damage|true|Rose
|<nowiki>true|Rose
| dmg = 876
| pvp_dmg = 262
| avg_hits = 9
| passive1 = ECP System
| no_max = true
| alias1 = Over Strike
| heavy = true
|bug=true</nowiki>
|date=04/25/2024
|remove=bug, no_max
|dmg=1190
|dmg=1190
|pvp_dmg=476
|pvp_dmg=476
|hits=16
|hits=16
|passive1 = ECP System
|alias1 = Over Strike
|heavy = true
}}
}}
*Average assumes 9 hits.
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== Tips and Details ==
*As with the base version, '''[Mod] Mecha Drop''''s missiles can not hit the same enemy simultaneously, so enemies will only take 6 hits from one cluster and a variable amount from the rest most of the time.
*'''[Mod] Mecha Drop''' has significantly less range than '''[[Mecha Drop]]''', hitting about one screen in front of Rose in exchange for more damage.
*Just like the original version, this skill is affected by the [[Free Training]] hit count error and will deal an extra hit per cluster there.
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