Pulse Cannon: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Pulse Cannon}}
{{Languages|Pulse Cannon}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|olZ_9XjM47k|300}}</div>
|Character=Add
}}
{{#ev:youtube|olZ_9XjM47k|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill10.png]]
| [[File:PsychicTracerSkill3.png]]
| '''[Special Active]''' Add orders his four Dynamos to shoot, the shots then home in on the nearest target in front of him, dealing magical damage and piercing them. Despite the 100MP cost, this ability will cost 100DP instead when in DP Mode.
| {{SkillType|SA|T}} Fire 4 consecutive homing particle shots. Hold the skill button to fire 4 additional shots for 25 MP per shot.  
|-
|
| {{SkillText|DP Skill Use/Recovery|24}}
|-
|
| {{SkillText|Nasod Armor Command}}
|-
|
| {{SkillText|True|SpeedDamage}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! Class !! Level Required
|-
| [[Psychic Tracer]] || 25
|}
<br>
 
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! rowspan="3" | Mode !! rowspan="3" | Particle Shot<br>Explosion (Magical) !! colspan="2" | Max Hits !! colspan="4" | MP/DP Usage !! rowspan="3" | DP Recovery<br>(During Dissolution) !! rowspan="3" | Cooldown
|-
! rowspan="2" | Normal !! rowspan="2" | Additional !! colspan="2" | Dissolution !! colspan="2" | {{DCM}}
|-
! Normal !! Additional !! Normal !! Additional
|-
| colspan=10 | '''Normal'''
|-
| {{PvE}} || 131% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
|-
| {{PvP}} || 110%
|-
| colspan=10 | '''[Enhanced]'''
|-
| {{PvE}} || 157% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
|-
| {{PvP}} || 132%
|}
<br>


== [[Skill Traits]] ==
{{Traits|Add|Pulse Cannon|Empowered, Light|mp=120}}
<br>
<br>


== Skill Infomation ==
== Total Damage ==
{{Damage
|true
|Add
|dmg=157
|pvp_dmg=132
|hits=4
|hits_max=8
|empowered=true
}}
*Damage ranges from 0~4 additional shots.
<br>


== Related Skills ==
{{SkillTable
|
PsychicTracerPassive2.png; Particle Storm;
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
DoomBringerPassive1.png; Blood Boil;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Does not knockdown.
*Nasod Armor combos can only be activated if a target was hit within your screen.
*By pressing Z or X quickly enough, you can immediately use the [[Psychics Tracer]]'s combo extensions right after, assuming you are in DP Mode.
*After the shots hit the target, they will just fly forward in the direction it hit the target.
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Commands, even if the shots do hit an enemy.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
*[[Amplify Energy]] decreases the MP/DP cost of additional shots by 5 MP/DP per shot, making each shot cost 20 with a total of 80.
<br>
<br>


{{PTSkills}}
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/19/2013 || 07/02/2014 || colspan=2 align="left" |
*'''Pulse Cannon''' added.
|-
| 12/26/2013 || - || colspan=2 align="left" |
*{{buff|Lock-on range increased.}}
|-
| 03/13/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |
*{{nerf|MP Usage increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Using it unawakened doesn't lock on to targets that are certain distance away.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*'''Heavy''' trait changed to '''Empowered'''.
*'''Reversed''' trait changed to '''Light'''.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |
*{{buff|Projectile moving speed increased.}}
|}
<br>
 
==Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}
|KR=펄스 캐논 |KRName=Pulse Cannon
|FR=Bazooka à impulsion |FRName=Pulse Bazooka
|BR= Canhão de Pulsar |BRName=Pulse Cannon
|JP=パルスキャノン |JPName=Pulse Cannon
|CN=脉冲加农 |CNName=Pulse Cannon
|PL=Impulsowe Działo |PLName=Pulse Cannon
|DE=Impuls-Kanone |DEName=Pulse Cannon
|IT=Bazooka a impulso |ITName=Pulse Bazooka
|ES=Cañón de pulsos |ESName=Pulse Cannon
}}
<br>
{{SkillNav - Psychic Tracer}}
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