Innocent/ru: Difference between revisions

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Text replacement - "{{ADSquare}}" to ""
m (Text replacement - "InnPortraitRight.png" to "Portrait - Innocent (Infobox).png")
m (Text replacement - "{{ADSquare}}" to "")
Tags: Mobile edit Mobile web edit
 
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| name2=Сиэль
| name2=Сиэль
|color={{ColorSel|Character|Lu/Ciel}}  
|color={{ColorSel|Character|Lu/Ciel}}  
|image=[[File:Portrait - Innocent (Infobox).png|500px|link=File:InnPortrait.png]]
|image=[[File:Portrait - Innocent (Infobox).png|500px|link=File:Portrait - Innocent.png]]
|class=[[File:Mini Icon - Ishtar.png]][[File:Mini Icon - Chevalier.png]] Невинность
|class=[[File:Mini Icon - Ishtar.png]][[File:Mini Icon - Chevalier.png]] Невинность
| classesset=2
| classesset=2
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= [[File:Icon - Innocent (Ishtar).png]][[File:Icon - Innocent (Chevalier).png]] Невинность (Иштар/Шевалье) =
= [[File:Icon - Innocent (Ishtar).png]][[File:Icon - Innocent (Chevalier).png]] Невинность (Иштар/Шевалье) =
   
   
{{ADSquare}}
 
{{TooltipColor|D|[Благородный правитель бездны]}}<br>
{{TooltipColor|D|[Благородный правитель бездны]}}<br>
Лу и Сиэль получают большую силу, объединяя две свои в одну и используя для этого уникальную особенность древнего оружия и духов бездны.<br>
Лу и Сиэль получают большую силу, объединяя две свои в одну и используя для этого уникальную особенность древнего оружия и духов бездны.<br>
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<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|3}}
  {{SkillText|Combo|3}}
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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! width="20%" | Ciel
! width="20%" | Ciel
|-
|-
| [[File:InnoCombo1.png]]<br>[[File:InnoCombo2.png]]
| [[File:Combo - Innocent 1.png]]<br>[[File:Combo - Innocent 2.png]]
|'''Switch Uppercut'''
|'''Switch Uppercut'''
After doing a standard {{CZ}}{{CZ}}, switch to the standby character to perform an uppercut, launching targets high into the air.
After doing a standard {{CZ}}{{CZ}}, switch to the standby character to perform an uppercut, launching targets high into the air.
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File:Portrait - Innocent (Ishtar).png|'''Ishtar''''s Portrait.
File:Portrait - Innocent (Ishtar).png|'''Ishtar''''s Portrait.
File:Portrait - Innocent (Chevalier).png|'''Chevalier''''s Portrait.
File:Portrait - Innocent (Chevalier).png|'''Chevalier''''s Portrait.
File:InnPortrait.png|'''Innocent''''s Combination Portrait.
File:Portrait - Innocent.png|'''Innocent''''s Combination Portrait.
File:Portrait - Innocent NoFX.png|'''Innocent''''s Combination Portrait without effects.
File:Portrait - Innocent NoFX.png|'''Innocent''''s Combination Portrait without effects.
File:NOWSY_Lu.png|''No One Will Save You'' artwork.
File:NOWSY_Lu.png|''No One Will Save You'' artwork.
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=== Miscellaneous ===
=== Miscellaneous ===
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:Promotional Model - Innocent (Ishtar).png|'''Ishtar''''s Idle pose and Promo avatar. (Promo Accessory: Wings)
File:Promotional Model - Ishtar.png|'''Ishtar''''s Idle pose and Promo avatar. (Promo Accessory: Wings)
File:Promotional Model - Innocent (Chevalier).png|'''Chevalier''''s Idle pose and Promo avatar. (Promo Accessory: Cross-shaped Firearm)
File:Promotional Model - Chevalier.png|'''Chevalier''''s Idle pose and Promo avatar. (Promo Accessory: Cross-shaped Firearm)
File:Ready Animation - Innocent (Ishtar).gif|'''Ishtar''''s Ready animation.
File:Ready Animation - Ishtar.gif|'''Ishtar''''s Ready animation.
File:Ready Animation - Innocent (Chevalier).gif|'''Chevalier''''s Ready animation.
File:Ready Animation - Chevalier.gif|'''Chevalier''''s Ready animation.
File:InnGauntletComparison.png|Comparison between Promo avatar gloves (Left) and Magic Gauntlet (Right).
File:InnGauntletComparison.png|Comparison between Promo avatar gloves (Left) and Magic Gauntlet (Right).
File:InnGauntletCombat.png|'''Ishtar''''s Magic Gauntlets when in combat.
File:InnGauntletCombat.png|'''Ishtar''''s Magic Gauntlets when in combat.
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