Chaos Cannon: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Chaos Cannon}}
{{Languages|Chaos Cannon}}
{{#ev:youtube|4dm1EFZrVi4|400|right}}
<div style="float: right;">{{#ev:youtube|yPlcZQzEHpM|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:ChaosCannon.png]]<br>
| [[File:ChaosCannon.png]]
| '''[Special Active]''' Chung inserts a Disfrozen capsule into his Destroyer activating its '''Chaos Mode.''' While active, he fires strong rockets from both sides of the Destroyer.
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a [[Freiturnier#Heavy Stance|Heavy Stance]] status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the {{CX}} key is pressed. The duration is shortened slightly when using the {{CX}} key to force a cannonball to fire.
|-
|
| {{SkillText|Cannonball|ChaosCannon}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#99CCFF"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class                 !! Master !! Level Required !! SP Cost per Level  !! Alternative       
|-
! Class !! Level Required
|-
|-
| [[Shelling Guardian]] || Lv. 20 || 40            || 3                  || [[Carpet Bombing]] 
| [[Shelling Guardian]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#99CCFF"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="3" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Extra !! Counter !! Default !! Extra
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 86% || 1093% || rowspan="13" | 10 Seconds || rowspan="13" | 8 || rowspan="13" | 0-2 || rowspan="13" | - || rowspan="13" | 1 || rowspan="13" | 2-4 || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=5 | Chaos Cannon !! colspan=3 | Max Hits !! rowspan=3 | Cannonball Reload !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
| align="left" | 2 || 89% || 1129%
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | [[Freiturnier#Heavy Stance|Heavy Stance]] Received Damage Decrease !! colspan=3 | Minimum Shot Interval !! rowspan=2 | Max Duration !! colspan=2 | Shot Count !! rowspan=2 | Missile Count<br>(Per Shot) !! rowspan=2 | Initial !! rowspan=2 | Additional
|-
|-
| align="left" | 3 || 41 || 92% || 1164%
! Natural !! {{CX}} !! Heavy Stance Guard !! Default !! Additional
|-
| colspan=16 | '''Normal'''
|-
|-
| align="left" | 4 || 44 || 94% || 1200%
| {{PvE}} || 218% || 1153% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | 5 || 47 || 97% || 1235%
| {{PvP}} || 44% || 300%
|-
| colspan=16 | '''[Enhanced]'''
|-
|-
| align="left" | 6 || 50 || 100% || 1271%
| {{PvE}} || 261% || 1384% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | 7 || 53 || 103% || 1306%
| {{PvP}} || 54% || 362%
|-
|}
| align="left" | 8 || 56 || 106% || 1342%
*Duration automatically ends upon firing final shot.
|-
<br>
| align="left" | 9 || 59 || 108% || 1377%
 
|-
== [[Skill Traits]] ==
| align="left" | 10 || 62 || 111% || 1413%
{{Traits|Chung|Chaos Cannon|Light, Heavy|mp=300|cd=21}}
|-
<br>
| align="left" | 11 || 65 || 114% || 1448%
 
== Total Damage ==
<!--{{Damage|true|Chung
|dmg=261, 1384
|pvp_dmg=54, 362
|hits=2*8, 2*8
|hits_max=2*10, 2*10
|range_max=1.05
|range_max_count=4
|passive1=Modified Warhead
|heavy=true
}}-->
 
{{:Modified Warhead}}
{{:Mobile Shelling}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| align="left" | 12 || 68 || 117% || 1484%
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
|-
| align="left" | 13 || 71 || 120% || 1519%
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{formatnum:{{#expr: (261+1384)*2*8}}}} ~ {{formatnum:{{#expr: (261+1384)*2*10}}}}%
| {{formatnum:{{#expr: ((261+1384)*2*8)*1.44}}}} ~ {{formatnum:{{#expr: ((261+1384)*2*10)*1.44}}}}%
| {{formatnum:{{#expr: (261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8}}}} ~ {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2)}}}}%
| {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2))*1.44 round2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: (54+362)*8}}}} ~ {{formatnum:{{#expr: (54+1384)*10}}}}%
| {{formatnum:{{#expr: ((54+362)*8)*1.44}}}} ~ {{formatnum:{{#expr: ((54+1384)*10)*1.44}}}}%
| {{formatnum:{{#expr: (54+362)*{{#arrayindex:Modified Warhead|1}}*8}}}} ~ {{formatnum:{{#expr: ((54+362)*{{#arrayindex:Modified Warhead|1}}*8) + ((54+362)*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2) round2}}}}%
| {{formatnum:{{#expr: ((54+362)*{{#arrayindex:Modified Warhead|1}}*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((54+362)*{{#arrayindex:Modified Warhead|1}}*8) + ((54+362)*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2))*1.44 round2}}}}%
|}
|}
*Base damage ranges from 0 to 4 additional normal cannonballs consumed.
*Modified damage ranges from 0 additional normal cannonballs to 4 additional enhanced cannonballs consumed.
*Assumes only one missile hits per shot in PvP.
<br>
<br>


== [[Skill Notes|Skill Note]] ==  
== Related Skills ==
'''Name:''' Enhanced Gun Barrel / 포신 강화
{{SkillTable|
 
ConvertedWarhead.png; Modified Warhead;
'''Description:''' Cooldown decreased by 2 seconds.
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
Cet3.PNG; Pulse Reload;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Affected by [[Converted Warhead|Modified Warhead]].
*While '''Chaos Cannon''' is active, you gain a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage taken more than usual, and you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair, however.
*You can manually fire at a faster rate by repeatedly pressing the X key. This reduces Chaos Mode's duration by about 30%.
**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press {{CX}} whenever its minimum delay has passed up to when the natural delay would trigger.
*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]] boost the damage of these shots.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance if the interval allows, sharing its minimum interval with the {{CX}} input.
*Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping, or while affected by incapacitating [[Status Effects|status effects]] such as petrification.
**Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are separate from the default shots.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
*Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s '''Additional Shelling''', the 2 additional cannonballs are consumed at once and will count as such for [[Mobile Shelling]]'s enhanced cannonball damage increase.
*Chung is able to slowly move around in Chaos Mode.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
**If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
*At the end of the skill while '''Chung''' is putting his Destroyer away, he will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
*This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
*The skill deals a heavy amount of hitstun on each missile, locking most enemies and bosses in Super Armor in place for an extended period of time.
**This can make Magmanta ([[7-5|Hamel 5]] boss) unable to retreat.
*In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
*In [[Henir's Time and Space]], [[Chaos Cannon]]'s explosions are large enough to hit multiple bosses very close to Chung if the skill is used between them. This method can be used in other areas with similarly powerful foes as well.
**Due to this, the skill has a very large blind spot above and below you in PvP, which can easily be exploited by any opponents should you use the skill on them.
**Party members can facilitate this by pushing mobs together.
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double Ran ([[7-7|Hamel 7]] boss) encounter in Henir.
*Both rockets can hit a single foe if its hitbox is wide enough. Dark Nephilim ([[6-6|Velder 6]] boss) is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
<br>
<br>


== Trivia ==  
== Trivia ==
*[[Chaos Cannon]] has a long history of being one of the most powerful skills in the game in most PvE situations.
*This is the only skill in the class's entire path that actually shows '''Chung''' himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.
*While '''Chaos Cannon''' is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.
*Amusingly, an animation error causes the missiles to flip once they start homing, and actually fly backwards towards enemies.
<br>
<br>


== Updates ==
== Old Version ==
*03/29/2012
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**MP cost decreased from 300 MP to 250 MP.
|-
**Cooldown decreased from 60 seconds to 45 seconds.
! width="300px" | Video
**Damage increased.
! Description
*11/07/2013 KR
|-
**Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
|{{#ev:youtube|J3QgQDRvimM|300}}
*07/10/2014 KR
|Between its original release in the 02/09/2012 KR Patch and the 03/17/2022 KR Patch, the original incarnation of '''Chaos Cannon''' fired missiles in a straight line in both modes, rather than only in PvP.
**Requires 1 blue cannonball.
|}
**Damage increased.
**Default shots reduced from 9 to 8.
**Fires additional rockets if more cannonballs are used.
<br>
<br>


<tabber>
==Updates==
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
{{ShgSkills}}
|-
|-|
! colspan=2 | Date !! colspan=2 | Changes
KR=
|-
{{ShgSkillsKR}}
! KR !! NA !! PvE !! PvP
</tabber>
|-
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |
*'''Chaos Cannon''' added.
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|MP cost decreased from 300 MP to 250 MP.}}
*{{buff|Cooldown decreased from 60 seconds to 45 seconds.}}
*{{buff|'''Damage''' increased.}}
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Fires additional rockets if more cannonballs are used.}}
*{{nerf|Requires 1 blue cannonball.}}
*{{nerf|Default shots reduced from 9 to 8.}}
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
*{{nerf|Changed so target cannot get hit by both side cannons.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{nerf|MP Usage increased.}}
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Reversed''' trait changed to '''Light'''.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
*{{nerf|Explosion damage decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/05/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/28/2018 || 07/11/2018 || align="left" |
*None
| align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |
*{{nerf|Heavy Stance damage decrease decreased.}}
|-
| rowspan=2 | 03/17/2022 || rowspan=2 | 04/13/2022 || colspan=2 align="left" |
*{{buff|Cannonball Movement distance greatly increased.}}
*{{nerf|Explosion damage decreased.}}
|-
| align="left" |
*{{buff|'''Cannonball''' damage increased.}}
*{{buff|Tracks enemies.}}
| align="left" |
*{{nerf|'''Cannonball''' damage decreased.}}
*None
|}
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=카오스 캐논 |KRName=Chaos Cannon
|JP=カオスキャノン |JPName=Chaos Cannon
|FR=Canon chaotique |FRName=Chaos Cannon
|ES=Cañon del Caos |ESName=Chaos Cannon
|BR=Canhão do Caos |BRName=Chaos Cannon
|CN=浑沌炮击 |CNName=Chaos Shelling
|DE=Chaos Kanone |DEName=Chaos Cannon
|IT=Bazooka del Caos |ITName=Chaos Cannon
|PL=Działo Chaosu |PLName=Chaos Cannon
}}
<br>
{{SkillNav - Shelling Guardian}}
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