Dread Chase: Difference between revisions

m
Text replacement - "{{ADSquareSkill}}" to ""
No edit summary
m (Text replacement - "{{ADSquareSkill}}" to "")
 
(163 intermediate revisions by 15 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__{{Languages|Dread Chase}}
{{Languages|Dread Chase}}
{{#ev:youtube|dlamTGc9W3I|400|right}}
<div style="float: right;">{{#ev:youtube|cd6C6uZ9mrU|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:DreadChase.png]]<br>
| [[File:DreadChase.png]]
| '''[Special Active]''' Chung fires a set of missiles at his targets.
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
|-
|
| {{SkillText|Cannonball|3 to 5}}
|-
|
| {{SkillText|True|ExplosionRange}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class               !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-  
! Class !! Level Required
| [[Tactical Trooper]] || Lv. 20 || 55            || 5                || [[Artillery Strike - Missile Shower]]
|-
| [[Shelling Guardian]] || 25
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Shell (Physical) !! colspan="2" | Explosion (Magical) !! colspan="2" | Max Missiles !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Normal !! Noted !! Normal !! Noted !! Normal !! Noted
! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided
|-
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 60% || 24% || 620% || 248% || rowspan="9" | 3 ~ 5 || rowspan="9" | 9 ~ 15 || rowspan="9" | 3-5 || rowspan="9" | 200 MP || rowspan="9" | 13 Seconds
| {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | 2 || 65% || 26% || 667% || 266.8%
| {{PvP}} || 89% || 261% || 34% || 97%
|-
| align="left" | 3 || 58 || 69% || 27.6% || 713% || 285.2%
|-
| align="left" | 4 || 62 || 74% || 29.6% || 760% || 304%
|-
| align="left" | 5 || 66 || 78% || 31.2% || 806% || 322.4%
|-  
| align="left" | 6 || 70 || 83% || 33.2% || 853% || 341.2%
|-
| align="left" | 7 || 74 || 87% || 34.8% || 899% || 359.6%
|-
| align="left" | 8 || 78 || 92% || 36.8% || 946% || 378.4%
|-
| align="left" | 9 || 82 || 96% || 38.4% || 992% || 396.8%
|}
|}
*'''Default''' and '''Divided''' are mutually exclusive.
<br>
<br>


== [[Skill Note]] ==
== [[Skill Traits]] ==
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div>
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}}
'''Name:''' Tri-Guided Missiles / 3단 분열 유도탄
<br>


'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
== Extra Information ==
<br><br><br><br><br><br><br><br><br><br><br>
=== Total Damage ===
{{Damage|true|Chung
|dmg=309, 897
|pvp_dmg=89, 261
|hits=3, 3
|hits_max=5, 5
|awk_dmg=115, 334
|pvp_awk_dmg=34, 97
|awk_hits=3*3, 3*3
|awk_hits_max=5*3, 5*3
|awk_alias=Dread Chase, Divided
|passive1=Modified Warhead
|passive_define2=1.05, 1.05, Mobile Shelling
|suffix2=<br>With Enhanced Cannonballs
|combine=1, 2
|heavy=true
}}
*Damage ranges from 3~5 cannonballs consumed.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
<br>


== Tips and Details ==
== Related Skills ==
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
{{SkillTable|
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
ConvertedWarhead.png; Modified Warhead;
**The missiles have their normal power before splitting.
Reload.png; Reload Mastery;
**Strangely, [[Modified Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
MAM.png; Mobile Shelling;
*This skill is heavily affected by action speed.
}}
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
*With the skill note, [[Dread Chase]] [6] with [[Modified Warhead|Modified Warhead]] [16,17] does a minimum of 498% physical damage and 5885.7% magical damage.
<br>
<br>


== Trivia ==
== Tips and Details ==
*Can be thought of as a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guided Arrow]].
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle.
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
<br>
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|cd6C6uZ9mrU|300}}
|Between its initial release and the 10/29/2015 KR Patch, '''Dread Chase''''s missiles used to not divide.
*The divided missiles were instead a feature of its [[Skill Note]] which was later integrated into the base skill.
|}
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |
*'''Dread Chase''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Can use red cannonballs to increase damage.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Cooldown increased.}}
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
*{{buff|Skill Note effect added.}}
*MP recovery amount adjusted.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Enhanced''' trait changed to '''Critical'''.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
*{{nerf|Explosion damage decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|Scatter Shell damage decreased.}}
*{{nerf|Scatter Explosion damage decreased.}}
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*Fixed issue where sometimes fires only 1 missile.
|-
| 09/14/2017 || - || align="left" |
*None
| align="left" |
*{{nerf|Can only home the front target.}}
|-
| rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |
*{{nerf|Tracking radius decreased.}}
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|Scatter Bullet Attack damage increased.}}
*{{buff|Blast Attack damage increased.}}
|-
| 04/05/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
|-
| rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*{{buff|Casting speed increased.}}
*Homing AI revamped.
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{buff|Normal Bullet Attack Damage increased.}}
*{{buff|Normal Blast Attack Damage increased.}}
*{{buff|Normal Bullet Attack Damage increased.}}
*{{nerf|Scatter Blast Attack Damage decreased.}}
|}
<br>
<br>


Line 74: Line 187:
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|FR=Poursuite mortelle |FRName=Mortal Pursuit
|KR=???              |KRName=Dread Chase
|FR=Poursuite mortelle |FRName=Deadly Chase
|IT=Inseguitore letale |ITName=Deadly Chaser
|JP=ドレッドチェイス |JPName=Dread Chase
|CN=恐惧追击 |CNName=Dread Chase
|DE=Tödliche Verfolger |DEName=Deadly Chaser
|BR=Perseguição Frenética |BRName=Frenzy Chase
|PL=Śmiercionośny Prześladowca |PLName=Deadly Chaser
|UK=Deadly Chaser
|ES=Perseguidor mortal |ESName=Deadly Chaser
}}
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
== Updates ==
*11/07/2013 KR
**Damage increased.
*07/10/2014 KR
**Damage increased.
**Can use red cannonballs to increase damage.
<br>
 
{{TTSkills}}
[[Category:Second Job MP2 Tier Skills]]
25,204

edits