Dread Chase: Difference between revisions

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<div style="float: right;">{{#ev:youtube|cd6C6uZ9mrU|300}}</div>
__NOTOC__{{Languages|Dread Chase}}
{{#ev:youtube|dlamTGc9W3I|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:DreadChase.png]]<br>  
| [[File:DreadChase.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' [[Chung]] fires 5 Homing missiles at his enemies.
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
|-
|
| {{SkillText|Cannonball|3 to 5}}
|-
|
| {{SkillText|True|ExplosionRange}}
|}
<br>
 
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Shelling Guardian]] || 25
|}
|}
<br>


== Skill Information ==
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided
|-
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
|-
| {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| {{PvP}} || 89% || 261% || 34% || 97%
|}
*'''Default''' and '''Divided''' are mutually exclusive.
<br>


== [[Skill Traits]] ==
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}}
<br>


== Requirements  ==
== Extra Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
=== Total Damage ===
{{Damage|true|Chung
|dmg=309, 897
|pvp_dmg=89, 261
|hits=3, 3
|hits_max=5, 5
|awk_dmg=115, 334
|pvp_awk_dmg=34, 97
|awk_hits=3*3, 3*3
|awk_hits_max=5*3, 5*3
|awk_alias=Dread Chase, Divided
|passive1=Modified Warhead
|passive_define2=1.05, 1.05, Mobile Shelling
|suffix2=<br>With Enhanced Cannonballs
|combine=1, 2
|heavy=true
}}
*Damage ranges from 3~5 cannonballs consumed.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
! Affected By Action Speed
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
|-
| [[Shelling Guardian]]
| {{Check|Y}}
| <center>Lv5</center>
| <center>50 SP</center>
|}
|}
<br>


== Related Skills ==
{{SkillTable|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
}}
<br>


== Tips and Details ==
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
<br>


== Skill Information  ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|cd6C6uZ9mrU|300}}
|Between its initial release and the 10/29/2015 KR Patch, '''Dread Chase''''s missiles used to not divide.
*The divided missiles were instead a feature of its [[Skill Note]] which was later integrated into the base skill.
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |
*'''Dread Chase''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Can use red cannonballs to increase damage.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Cooldown increased.}}
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
*{{buff|Skill Note effect added.}}
*MP recovery amount adjusted.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Enhanced''' trait changed to '''Critical'''.
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Hits
*{{buff|Shell damage increased.}}
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Shell Damage
*{{nerf|Explosion damage decreased.}}
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Explosion Damage
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | MP Consumption
|-
|-
| 1
| 04/27/2017 || 05/10/2017 || align="left" |  
| rowspan="8" style="border-style: solid; border-width: 1px" | 5
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px" |  
| align="left" |  
| style="border-style: solid; border-width: 1px" |
*{{nerf|Scatter Shell damage decreased.}}
| rowspan="8" style="border-style: solid; border-width: 1px" | 10 seconds
*{{nerf|Scatter Explosion damage decreased.}}
| rowspan="8" style="border-style: solid; border-width: 1px" | 200
|-
|-
| style="border-style: solid; border-width: 1px" | 2
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |  
*{{buff|Shell damage increased.}}
| style="border-style: solid; border-width: 1px" |
|-
|-
| style="border-style: solid; border-width: 1px" | 3
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |  
*Fixed issue where sometimes fires only 1 missile.
| style="border-style: solid; border-width: 1px" |  
|-
|-
| 4
| 09/14/2017 || - || align="left" |  
| style="border-style: solid; border-width: 1px" |  
*None
| style="border-style: solid; border-width: 1px" |  
| align="left" |  
*{{nerf|Can only home the front target.}}
|-
|-
| 5(M)
| rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" | 81% Physical Damage
*{{nerf|Tracking radius decreased.}}
| style="border-style: solid; border-width: 1px" | 762% Magical Damage
|-
|-
| style="border-style: solid; border-width: 1px" | 6
| align="left" |  
| style="border-style: solid; border-width: 1px" | 94% Physical Damage
*{{nerf|'''Damage''' decreased.}}
| style="border-style: solid; border-width: 1px" | 882% Magical Damage
| align="left" |  
*{{buff|Scatter Bullet Attack damage increased.}}
*{{buff|Blast Attack damage increased.}}
|-
|-
| 7
| 04/05/2018 || align="left" |  
| style="border-style: solid; border-width: 1px" | 107% Physical Damage
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px" | 1003% Magical Damage
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 8
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
| style="border-style: solid; border-width: 1px" | 120% Physical Damage
*{{buff|Shell damage increased.}}
| style="border-style: solid; border-width: 1px" | 1123% Magical Damage
|-
| rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*{{buff|Casting speed increased.}}
*Homing AI revamped.
|-
| align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{buff|Normal Bullet Attack Damage increased.}}
*{{buff|Normal Blast Attack Damage increased.}}
*{{buff|Normal Bullet Attack Damage increased.}}
*{{nerf|Scatter Blast Attack Damage decreased.}}
|}
|}
<br>


== [[Skill Note]] ==
== Alternative Names ==
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div>
{{AlternateLanguages
'''Name:''' 3단 분열 유도탄(KR)
|Color={{ColorSel|CharLight|Chung}}
 
|KR=???              |KRName=Dread Chase
'''Description:''' After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile
|FR=Poursuite mortelle |FRName=Deadly Chase
 
|IT=Inseguitore letale |ITName=Deadly Chaser
{{ShgSkills}}
|JP=ドレッドチェイス |JPName=Dread Chase
|CN=恐惧追击 |CNName=Dread Chase
|DE=Tödliche Verfolger |DEName=Deadly Chaser
|BR=Perseguição Frenética |BRName=Frenzy Chase
|PL=Śmiercionośny Prześladowca |PLName=Deadly Chaser
|UK=Deadly Chaser
|ES=Perseguidor mortal |ESName=Deadly Chaser
}}
<br>
{{SkillNav - Shelling Guardian}}
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