Dread Chase: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Dread Chase}}
{{Languages|Dread Chase}}
{{#ev:youtube|dlamTGc9W3I|400|right}}
<div style="float: right;">{{#ev:youtube|cd6C6uZ9mrU|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:DreadChase.png]]<br>
| [[File:DreadChase.png]]
| '''[Special Active]''' Chung fires a set of guided missiles at his foes.
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
|-
|
| {{SkillText|Cannonball|3 to 5}}
|-
|
| {{SkillText|True|ExplosionRange}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#99CCFF"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class               !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-  
! Class !! Level Required
| [[Tactical Trooper]] || Lv. 20 || 55            || 5                || [[Artillery Strike - Missile Shower]]
|-
| [[Shelling Guardian]] || 25
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
NA=
|-
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#99CCFF"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Shell Damage<br>(Physical) !! colspan="2" | Normal !! colspan="2" | Noted !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided
|- style="background:#99CCFF"
|-
! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 49% || 512% || rowspan="7" | 3 ~ 5 || 204.8% || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
| {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | 2 || 53% || 550% || 220%
| {{PvP}} || 89% || 261% || 34% || 97%
|-
| align="left" | 3 || 58 || 56% || 589% || 235.6%
|-
| align="left" | 4 || 62 || 60% || 627% || 250.8%
|-
| align="left" | 5 || 66 || 64% || 666% || 266.4%
|-  
| align="left" | 6 || 70 || 67% || 704% || 281.6%
|-
| align="left" | 7 || 74 || 71% || 742% || 296.8%
|}
|}
|-|
*'''Default''' and '''Divided''' are mutually exclusive.
KR=
<br>
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#99CCFF"
== [[Skill Traits]] ==
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Shell Damage<br>(Physical) !! colspan="2" | Normal !! colspan="2" | Noted !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}}
|- style="background:#99CCFF"
<br>
! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits
 
|-
== Extra Information ==
| align="left" | 1 || rowspan="2" | 55 || - || - || rowspan="7" | 3 ~ 5 || - || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
=== Total Damage ===
|-
{{Damage|true|Chung
| align="left" | 2 || - || - || -
|dmg=309, 897
|-
|pvp_dmg=89, 261
| align="left" | 3 || 58 || - || - || -
|hits=3, 3
|-
|hits_max=5, 5
| align="left" | 4 || 62 || - || - || -
|awk_dmg=115, 334
|-
|pvp_awk_dmg=34, 97
| align="left" | 5 || 66 || - || - || -
|awk_hits=3*3, 3*3
|-
|awk_hits_max=5*3, 5*3
| align="left" | 6 || 70 || - || - || -
|awk_alias=Dread Chase, Divided
|-  
|passive1=Modified Warhead
| align="left" | 7 || 74 || - || - || -
|passive_define2=1.05, 1.05, Mobile Shelling
|suffix2=<br>With Enhanced Cannonballs
|combine=1, 2
|heavy=true
}}
*Damage ranges from 3~5 cannonballs consumed.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
|}
</tabber>
<br>
<br>


== [[Skill Note]] ==
== Related Skills ==
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div>
{{SkillTable|
'''Name:''' Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")
ConvertedWarhead.png; Modified Warhead;
 
Reload.png; Reload Mastery;
'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
MAM.png; Mobile Shelling;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Requires at least 3 cannonballs to be activated.
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
**Fires a minimum of 3 missiles and a maximum of 5.
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
*This skill is heavily affected by action speed.
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*If a foe tries to mana break this skill, it will succeed; however, the remaining missiles will orbit and hit them when they recover. This makes mana breaking ineffective on '''Dread Chase.'''
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**The missiles have their normal power before splitting.
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.  
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using '''Dread Chase''' further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
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<br>


== Trivia ==
== Old Version ==
*Basically a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**Will target the nearest foe including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|cd6C6uZ9mrU|300}}
|Between its initial release and the 10/29/2015 KR Patch, '''Dread Chase''''s missiles used to not divide.
*The divided missiles were instead a feature of its [[Skill Note]] which was later integrated into the base skill.
|}
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<br>


== Updates ==
==Updates==
*[http://elwiki.net/babel/?p=850 11/7/2013 KR]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**Attack increased.
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 02/09/2012 || 05/01/2013 || colspan=2 align="left" |
*'''Dread Chase''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Can use red cannonballs to increase damage.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Cooldown increased.}}
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |
*{{buff|Skill Note effect added.}}
*MP recovery amount adjusted.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Enhanced''' trait changed to '''Critical'''.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
*{{nerf|Explosion damage decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|Scatter Shell damage decreased.}}
*{{nerf|Scatter Explosion damage decreased.}}
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*Fixed issue where sometimes fires only 1 missile.
|-
| 09/14/2017 || - || align="left" |
*None
| align="left" |
*{{nerf|Can only home the front target.}}
|-
| rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |
*{{nerf|Tracking radius decreased.}}
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|Scatter Bullet Attack damage increased.}}
*{{buff|Blast Attack damage increased.}}
|-
| 04/05/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|Shell damage increased.}}
|-
| rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*{{buff|Casting speed increased.}}
*Homing AI revamped.
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{buff|Normal Bullet Attack Damage increased.}}
*{{buff|Normal Blast Attack Damage increased.}}
*{{buff|Normal Bullet Attack Damage increased.}}
*{{nerf|Scatter Blast Attack Damage decreased.}}
|}
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{{TTSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=???              |KRName=Dread Chase
|FR=Poursuite mortelle |FRName=Deadly Chase
|IT=Inseguitore letale |ITName=Deadly Chaser
|JP=ドレッドチェイス |JPName=Dread Chase
|CN=恐惧追击 |CNName=Dread Chase
|DE=Tödliche Verfolger |DEName=Deadly Chaser
|BR=Perseguição Frenética |BRName=Frenzy Chase
|PL=Śmiercionośny Prześladowca |PLName=Deadly Chaser
|UK=Deadly Chaser
|ES=Perseguidor mortal |ESName=Deadly Chaser
}}
<br>
{{SkillNav - Shelling Guardian}}
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