Battle Ready: Difference between revisions

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| [[File:KEPassive2.png]]
| [[File:KnightEmperorPassive2.png]]
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.<br>[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)<br>After [Battle Ready] buff has been activated for 5 seconds, first command attack does more damage and first skill's MP cost decrease.
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate {{se|349|Battle Ready}} buff. Released when moving.<br>{{se|349|Battle Ready}} buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/[[Extreme Heavenly Love/Extreme Heavenly Bond]])<br>When going into battle after the {{se|349|Battle Ready}} buff applies, first strike does more damage and first skill's MP cost decrease.
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<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Class             !! Level Required
! Class !! Level Required
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|-
| [[Knight Emperor]]  || 99
| [[Knight Emperor]]  || 99
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
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|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan="4" rowspan=2 | {{se|349|Battle Ready}}<br>(Upon Standing Still for 1+ Seconds)!! colspan=2 | Upon Moving after Obtaining {{se|349|Battle Ready}}
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=6 | Battle Ready !! colspan=3 | After Battle Ready
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! First Strike !! First Skill
! colspan=2 | Standing Still !! rowspan=2 | HP Recovery !! rowspan=2 | MP Recovery !! rowspan=2 | Random Skill Cooldown !! rowspan=2 | Cooldown !! colspan=2 | First Command Hit !! First Skill
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! HP/MP Recovery !! Random Skill Cooldown Decrease !! Effect Interval !! Reactivation Cooldown !! Critical / Maximize !! Skill MP Usage Decrease {{stat|m}}
! Trigger !! Interval !! Critical Rate !! Maximize !! MP Cost
|-
| colspan="8" | {{PvE}}
|-
|-
| align="left" | 1 || 99 || 1 Second || 3 Seconds || 3% HP || 3% MP || -5 Seconds || 10 Seconds || 100% || 100% || -20%
| align="left" | 1 || 99 || 3% || 5 Seconds || 3 Seconds || 10 Seconds || 100% || 20%
|-
| colspan="8" | {{PvP}}
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| align="left" | 1 || 99 || 1% || 5 Seconds || 10 Seconds || 30 Seconds || 100% || 8%
|}
|}
<br>
== Tips and Details ==
*While there is no icon for the bonuses received after moving from {{se|349|Battle Ready}} status, the effects persist until the first attack is used.
*The '''First Strike''' and '''First Skill''' effects are separate and one can take effect without the other.
**[[Wind Slicer]] is considered a skill by this passive, and causing the '''Sword Gust''' to occur once will make all '''Sword Gusts''' afterwards gain the '''First Strike''' effect, until another skill is used. The skill used after will only gain the '''First Skill''' effect.
**[[Iron Body]] does not cause [[Battle Ready]] to disappear when using it while standing still, allowing both it and another skill to take advantage of the '''First Skill''' effect. Using it after moving will only apply '''First Skill''' to [[Iron Body]], though '''First Strike''' will still apply to any skill used after.
*'''First Strike''' will apply for the entire skill, not just the first hit, contrary to its name.
<br>


=== {{PvP}} ===
==Updates==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Battle Ready
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! HP Recovery !! MP Recovery !! Cooldown
! KR !! NA !! PvE !! PvP
|-
| 11/30/2017 || 12/20/2017 || colspan=2 align="left" |
*'''Battle Ready''' added.
|-
| rowspan=2 | 12/07/2017 || rowspan=2 | - || colspan=2 align="left" |
*{{nerf|Trigger condition duration decreased.}}
*{{nerf|'''Preparation Cooldown''' added.}}
|-
| align="left" |
*{{buff|'''HP/MP Recovery''' increased.}}
| align="left" |
*None
|-
|-
| align="left" | 1 || 99 || 1% HP || 1% MP || 30 Seconds
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |
*{{buff|'''First Strike''' effect changed to apply to entire skill.}}
|-
| 01/31/2019 || 03/06/2019 || align="left" |
*None
| align="left" |
*{{nerf|'''Skill Cost Reduction''' decreased.}}
|}
|}
<br>
== Updates ==
*12/07/2017 KR
**Trigger condition duration decreased.
**PvE HP/MP Recovery increased.
**Preparation Cooldown added.
<br>
<br>


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|Color={{ColorSel|CharLight|Elsword}}
|Color={{ColorSel|CharLight|Elsword}}
|KR=전투 준비    |KRName=Battle Preparation
|KR=전투 준비    |KRName=Battle Preparation
|JP=戦闘準備 |JPName=Battle Preparation
|BR=Preparações para Combate |BRName=Battle Preparations
|DE=Kampfbereitschaft |DEName=Battle Willingness
|ES=Disposición al combate |ESName=Battle Disposal
|FR=Combattivité |FRName=Combativeness
|IT=Disposizione per la battaglia |ITName=Battle Disposal
|PL=Gotowość do walki |PLName=Battle Readiness
|UK=Combat Readiness
}}
}}
<br>
<br>
{{KESkills}}
{{SkillNav - Knight Emperor}}
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