Impact Detonation: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Impact Detonation}}
{{Languages|Impact Detonation}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|KjRmrn-Igh8|300}}</div>
|Character=Chung
}}
{{#ev:youtube|CmvQPMzEaoU|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:IDetonation.png]]
| [[File:IDetonation.png]]
| '''[Active]''' Chung set his cannon on the floor and fires a barrage of shots. Upon impact the shots will detonate, causing all surrounding target to be damaged with the explosion damage.
| {{SkillType|SA|T}} Shoot cannonballs in rapid succession.
|-
|
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#99CCFF;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
! Class !! Level Required
|-
|-
| [[Chung|Guardian]] || Lv. 20 || 15            || 2                || [[Detonation]]
| [[Shelling Guardian]] || 30
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:#99CCFF;"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cool Down
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="3" | Max Hits !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#99CCFF;"
|-
! Initial Shots !! Final Shot
! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! colspan="2" | Continuous Shelling !! rowspan=2 | Additional Shelling<br>(0~3 Cannonballs) !! rowspan=2 | Initial !! rowspan=2 | Additional
|-
|-
| align="left" | 1 || rowspan="3" | 15 || 228% || 456% || rowspan="20" | 3 ~ 6 || rowspan="20" | 80 MP || rowspan="20" | 7 seconds
! Initial !! Final Blast !! Initial !! Final Blast
|-
| colspan="12" | '''Normal'''
|-
|-
| align="left" | 2 || 233% || 466%
| {{PvE}} || 56% || 844% || 965% || 247% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | 3 || 238% || 477%
| {{PvP}} || 33.5% || 322% || 367% || 94%
|-
| colspan="12" | '''[Enhanced]'''
|-
|-
| align="left" | 4 || 16 || 243% || 487%
| {{PvE}} || 56% || 1013% || 1158% || 296% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | 5 || 18 || 249% || 497%
| {{PvP}} || 33.5% || 386% || 440% || 113%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}}
<br>
 
== Total Damage ==
{{Damage
|dmg=1013, 1158, 296
|pvp_dmg=386, 440, 113
|hits=2, 1, 0
|hits_max=2, 1, 3
|heavy=true
}}
 
{{Damage
|dmg=1013, 1158, 296*1.05
|pvp_dmg=386, 440, 113*1.15
|hits=2, 1, 0
|hits_max=2, 1, 3
|heavy=true
|passive1=Modified Warhead
|prefix=red
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| align="left" | 6 || 20 || 254% || 507%
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]<br>With Enhanced Cannonballs
|-
|-
| align="left" | 7 || 22 || 259% || 518%
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: range_total_damage}} || {{#var: range_total_damage_heavy}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_heavy_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}}
|}
*Damage ranges from 0~3 additional cannonballs consumed.
*Does not include '''Cannon Hit'''.
<br>
 
== Related Skills ==
{{SkillTable|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
}}
<br>
 
== Tips and Details ==
*The unlisted '''Cannon Hit''' inflicted on enemies close to you is not affected by the skill's '''[Final Enhanced]''' effect, but it is affected by the '''Heavy''' skill trait.
*The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after.
*The 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has an initial 3 cannonball + 0~3 additional cannonball cost.
*The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of '''Chung''''s Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping.
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| align="left" | 8 || 24 || 264% || 528%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 9 || 26 || 269% || 538%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 10 || 28 || 274% || 548%
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
*'''Impact Detonation''' added.
|-
|-
| align="left" | 11 || 30 || 279% || 559%
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*Cannonball usage changed.
|-
|-
| align="left" | 12 || 32 || 284% || 569%
| 07/17/2014 || - || align="left" |  
*None
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 13 || 34 || 290% || 579%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
|-
| align="left" | 14 || 36 || 295% || 589%
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Active → Special Active.
*Moved from [[Chung]] to [[Shelling Guardian]].
|-
|-
| align="left" | 15 || 38 || 300% || 600%
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed issue where damage decreased when consuming enhanced cannonballs.
|-
|-
| align="left" | 16 || 40 || 305% || 610%
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where can proc Elements.
|-
|-
| align="left" | 17 || 42 || 310% || 620%
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 18 || 44 || 315% || 630%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 19 || 46 || 320% || 641%
| 06/29/2017 || - || colspan=2 align="left" |  
*Fixed issue where Chung will move forward when using the skill in [[Tactical Field]].
|-
|-
| align="left" | 20 || 48 || 325% || 651%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|'''Consecutive Shelling''' damage increased.}}
*{{nerf|'''Additional Shelling''' damage decreased.}}
|}
|}
<br>
<br>


== [[Skill Note]] ==
== Alternative Names ==
<div style="float: right;">{{#ev:youtube|MlJcNDOTUYM|300}}</div>
{{AlternateLanguages
'''Name:''' Armor-piercing (KR only)
|Color={{ColorSel|CharLight|Chung}}
 
|KR=임팩트 디토네이션        |KRName=Impact Detonation
'''Description:''' Does not explode and pierces 2 times. Changed to Physical damage.
|FR=Impact |FRName=Impact
<br>
|UK=Impact Explosion
 
|JP=インパクトディトネイション|JPName=Impact Detonation
== Updates ==
|CN=超强乱射加农炮 |CNName=Super Snapshot Cannon
*7/4/2013 KR
|BR=Detonação à Distancia |BRName=Remote Detonation
**Changed so it only fires when key is being held.
|DE=Einschlagsexplosion |DEName=Impact Explosion
**Fires minimum 3 shots.
|ES=Explosión de impacto |ESName=Impact Explosion
|PL=Eksplozja Uderzenia |PLName=Impact Explosion
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
<tabber>
NA=
{{ChSkills}}
|-|
KR=
{{ChungSkillsKR}}
</tabber>
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