Hyper Acceleration: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
|- style="background:{{ColorSel|Misc}}"
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! Movement / Jump Speed Increase !! Duration
! Movement / Jump Speed Increase !! Duration
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| align="left" | Rare || ×1.3 || 6 Seconds || rowspan=3 | 30 Seconds
| align="left" | Rare || ×1.5 || 6 Seconds || rowspan=3 | 30 Seconds
|-
|-
| align="left" | Elite || ×1.7 || 7 Seconds
| align="left" | Elite || ×1.9 || 7 Seconds
|-
|-
| align="left" | Unique || ×2.2 || 8 Seconds
| align="left" | Unique || ×2.2 || 8 Seconds
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*If you activate [[Obtenebration]] after using this skill right before a stage transition and hold up and left / right keys simultaneously, you will be able to perform a single long jump in places where you are not supposed to move at all, for example during cutscenes.
*If you activate [[Obtenebration]] after using this skill right before a stage transition and hold up and left / right keys simultaneously, you will be able to perform a single long jump in places where you are not supposed to move at all, for example during cutscenes.
**This technique can be used as a faster way to get closer to the boss.
**This technique can be used as a faster way to get closer to the boss.
*After the 01/31/2019 Korean Patch, despite Rare and Elite Speed Buff values being applied to the tooltip as ×1.5 and ×1.9 respectively, the actual buff retains its old values for these rarities.
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**The values increased on the tooltip, but buff values are unchanged.
**The values increased on the tooltip, but buff values are unchanged.
*{{buff|Rare buff duration increased.}}
*{{buff|Rare buff duration increased.}}
|-
| 05/12/2022 || 05/25/2022 || align="left" |
*{{buff|Rare & Elite Rarity Speed Increase increased to match the tooltip.}}
|}
|}
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