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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:StellarCasterTSkill4.png]]
| [[File:StellarCasterTSkill4.png]]
| {{SkillType|SA|B}} Use the present to create an astrology sign that foresees the future. Apply [Collection of Light], [Void of Course], or [Judgment] effect to enemies or allies within the sign.<br>May apply Mystical Effect when you observe with a 'Brilliant' mind.
| {{SkillType|SA|B}} Use the present to create an astrology sign that foresees the future. Apply [Collection of Light], [Void of Course], or [Judgment] effect to enemies or allies within the sign.<br>May apply Mystical Effect when you observe with a 'Brilliant' mind.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
|-
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! rowspan=3 | Mode !! rowspan=3 | Pillar of Destiny (Magical) !! colspan=3 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} !! colspan="4" | {{Tag|#C17CFA||[Void of Course]|stroke=black}} !! colspan=3 | {{Tag|#FFAE48||[Judgment]|stroke=black}} !! colspan=4 | {{Tag|#8DDBFE||[Culmination]|stroke=black}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! rowspan=3 | Pillar of Destiny (Magical) !! colspan=3 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} !! colspan="4" | {{Tag|#C17CFA||[Void of Course]|stroke=black}} !! colspan=3 | {{Tag|#FFAE48||[Judgment]|stroke=black}} !! colspan=4 | {{Tag|#8DDBFE||[Culmination]|stroke=black}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! {{se|640|Collection of Light||pb}} !! rowspan=2 | Field Duration !! rowspan=2 | Effect Period !! rowspan=2 | Defense Ignore !! rowspan=2 | Max Hits !! rowspan=2 | Field Duration  
! colspan=2 | {{se|640|Collection of Light||pb}} !! rowspan=2 | Effect Period !! rowspan=2 | Defense Ignore !! rowspan=2 | Max Hits !! rowspan=2 | Field Duration !! rowspan=2 | Effect Period !! colspan=2 | {{se|641|Judgement||pb}} !! rowspan=2 | Effect Period !! colspan=3 | {{se|642|Culmination||pb}} !! rowspan=2 | Effect Period
! rowspan="2" |Effect Period!! {{se|641|Judgement||pb}} !! rowspan=2 | Field Duration !! rowspan=2 | Effect Period !! colspan=2 | {{se|642|Culmination||pb}} !! rowspan=2 | Field Duration !! rowspan=2 | Effect Period
|-
|-
! Ally All Damage Increase !! Ally {{Special Resources}} Consumption !! Ally All Damage Increase !! Ally {{Special Resources}} Consumption
! All Damage Increase {{stat|m}} !! Field Duration !! {{Special Resources}} Usage Decrease !! Field Duration !! All Damage Increase {{stat|m}} !! {{Special Resources}} Usage Decrease !! Field Duration
|-  
|-  
| colspan="19" | '''Normal'''
| colspan="19" | '''Normal'''
|-
|-
| {{PvE}} || 6146% || 12% || rowspan=2 | 10 Seconds || rowspan=2 | 20 Seconds || 100% || rowspan=2 | 2 || rowspan=2 | 1 Second  
| {{PvE}} || 6146% || 12% || rowspan=2 | 10 Seconds || rowspan=2 | 20 Seconds || 100% || rowspan=2 | 2 || rowspan=2 | 1 Second  
| rowspan="2" |20 Seconds|| rowspan="2" | -100% || 8 Seconds || rowspan=2 | 15 Seconds || 18% || rowspan=2 | -100% || 15 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan="2" |20 Seconds|| rowspan="2" | 100% || 8 Seconds || rowspan=2 | 15 Seconds || 18% || rowspan=2 | 100% || 15 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 1665% || 6% || 10% || 2 Seconds || 9% || 3 Seconds
| {{PvP}} || 1665% || 6% || 10% || 2 Seconds || 9% || 3 Seconds
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|-
|-
| {{PvE}} || 6146% || 12% || rowspan=2 | 10 Seconds || rowspan=2 | 20 Seconds || 100% || rowspan=2 | 2 || rowspan=2 | 1 Second  
| {{PvE}} || 6146% || 12% || rowspan=2 | 10 Seconds || rowspan=2 | 20 Seconds || 100% || rowspan=2 | 2 || rowspan=2 | 1 Second  
| rowspan="2" |20 Seconds|| rowspan="2" | -100% || 8 Seconds || rowspan=2 | 15 Seconds || 18% || rowspan=2 | -100% || 15 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
| rowspan="2" |20 Seconds|| rowspan="2" | 100% || 8 Seconds || rowspan=2 | 15 Seconds || 18% || rowspan=2 | 100% || 15 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 1665% || 6% || 10% || 2 Seconds || 9% || 3 Seconds
| {{PvP}} || 1665% || 6% || 10% || 2 Seconds || 9% || 3 Seconds
|}
|}
</div>
</div>
*'''<span style="color:#C17CFA">[Void of Course]</span>''' ignores guard.
*{{color|#C17CFA|[Void of Course]|b=1}} ignores guard.
<br>
<br>


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<br>
<br>


== Related Skills ==
==Extra Information==
{{SkillTable
=== Total Damage ===
|StellarCasterTPassive1.png; Awakened Will: Stellar Caster;
CelestiaHyperActive.png; Luminary;
}}
<br>
 
== Total Damage ==
{{Damage|true|Noah
{{Damage|true|Noah
|dmg=6146
|dmg=6146
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}}
}}
*Does not include field party buffs.
*Does not include field party buffs.
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
<br>
== Related Skills ==
{{SkillTable
|StellarCasterTPassive1.png; Awakened Will: Stellar Caster;
CelestiaHyperActive.png; Luminary;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The effect period of each effect provided by the skill is on a set pattern, in order of '''<span style="color:#4C9FFB">[Collection of Light]</span>''', '''<span style="color:#C17CFA">[Void of Course]</span>''', '''<span style="color:#FFAE48">[Judgment]</span>''' and '''<span style="color:#8DDBFE">[Culmination]</span>''' before repeating, and starts counting on dungeon/match start.
*The effect period of each effect provided by the skill is on a set pattern, in order of {{color|#4C9FFB|[Collection of Light]|b=1}}, {{color|#C17CFA|[Void of Course]|b=1}}, {{color|#FFAE48|[Judgment]|b=1}} and {{color|#8DDBFE|[Culmination]|b=1}} before repeating, and starts counting on dungeon/match start.
**The timer will stop on loading screens between stages.
**The timer will stop on loading screens between stages.
*This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the '''<span style="color:#8DDBFE">[Culmination]</span>''' effect 100% of the time for a set duration. The effect period cycle will remain counting however, making this the only way of having '''<span style="color:#8DDBFE">[Culmination]</span>''' active during '''<span style="color:#C17CFA">[Void of Course]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>'''.
**Additionally, the sound effect that plays will vary depending on the effect type. In particular, {{color|#C17CFA|[Void of Course]|b=1}} has a noticeably distinct sound compared to the others.
**Without [[Luminary]], '''<span style="color:#C17CFA">[Void of Course]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>''' can never be increased by '''<span style="color:#8DDBFE">[Culmination]</span>''''s damage bonus, as even with multiple [[Celestia]]'s in the party, everyone is on the same effect period timer.
*This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the {{color|#8DDBFE|[Culmination]|b=1}} effect 100% of the time for a set duration. The effect period cycle will remain counting however, making this the only way of having {{color|#8DDBFE|[Culmination]|b=1}} active during {{color|#C17CFA|[Void of Course]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}}.
**As you will always cast '''<span style="color:#8DDBFE">[Culmination]</span>''' during its effect, you will be unable to use '''<span style="color:#C17CFA">[Void of Course]</span>''' for the entire duration of [[Luminary]], losing out on a significant amount of damage.
**Without [[Luminary]], {{color|#C17CFA|[Void of Course]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}} can never be increased by {{color|#8DDBFE|[Culmination]|b=1}}'s damage bonus, as even with multiple [[Celestia]]'s in the party, everyone is on the same effect period timer.
*If '''<span style="color:#8DDBFE">[Culmination]</span>''' is still active before casting '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>''', the effects will not stack, as '''<span style="color:#8DDBFE">[Culmination]</span>''' will always override either of the two fields within its own area.
**As you will always cast {{color|#8DDBFE|[Culmination]|b=1}} during its effect, you will be unable to use {{color|#C17CFA|[Void of Course]|b=1}} for the entire duration of [[Luminary]], losing out on a significant amount of damage.
*'''<span style="color:#C17CFA">[Void of Course]</span>''' will be affected by '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#8DDBFE">[Culmination]</span>''', if either of those fields are still active.
*If {{color|#8DDBFE|[Culmination]|b=1}} is still active before casting {{color|#4C9FFB|[Collection of Light]|b=1}} or {{color|#FFAE48|[Judgment]|b=1}}, the effects will not stack, as {{color|#8DDBFE|[Culmination]|b=1}} will always override either of the two fields within its own area.
*While '''<span style="color:#C17CFA">[Void of Course]</span>''' has a field duration, it does not actually provide a buff to you or your party and merely does more damage than the other effects.
*{{color|#C17CFA|[Void of Course]|b=1}} will be affected by {{color|#4C9FFB|[Collection of Light]|b=1}} or {{color|#8DDBFE|[Culmination]|b=1}}, if either of those fields are still active.
*'''<span style="color:#4C9FFB">[Collection of Light]</span>''' and '''<span style="color:#8DDBFE">[Culmination]</span>''' will always deal increased damage, as they are immediately affected by their own effects.
*While {{color|#C17CFA|[Void of Course]|b=1}} has a field duration, it does not actually provide a buff to you or your party and merely does more damage than the other effects.
*{{color|#4C9FFB|[Collection of Light]|b=1}} and {{color|#8DDBFE|[Culmination]|b=1}} will always deal increased damage, as they are immediately affected by their own effects.
*The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms.
*The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms.
*The skill deals damage for as long as a field is active, even on enemies entering its area of effect later.
*The skill deals damage for as long as a field is active, even on enemies entering its area of effect later.
*On the European server, this skill is affected by the [[Free Training]] hit count error, where '''<span style="color:#C17CFA">[Void of Course]</span>''' deals 3 hits instead of 2 hits.
*On the European server, this skill is affected by the [[Free Training]] hit count error, where {{color|#C17CFA|[Void of Course]|b=1}} deals 3 hits instead of 2 hits.
**It is likely that the developers are not aware of the issue, since the skill tooltip claims that it hits 3 times.
**It is likely that the developers are not aware of the issue, since the skill tooltip claims that it hits 3 times.
**Strangely, it will still deal 3 hits in PvP but 4 hits in [[Ereda Island]].
**Strangely, it will still deal 3 hits in PvP but 4 hits in [[Ereda Island]].
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*None
*None
| align="left" |  
| align="left" |  
*[Void of Course] Ignore Defense decreased.
*{{nerf|[Void of Course] Ignore Defense decreased.}}
|-
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |  
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |  
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